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Engine: fixed formatting again (after recent cherry picking?)
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ivan-mogilko committed Feb 21, 2024
1 parent 8af599a commit e0d0326
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Engine/ac/character.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -194,7 +194,7 @@ void Character_AddWaypoint(CharacterInfo *chaa, int x, int y) {
chaa->get_effective_walkspeeds(move_speed_x, move_speed_y);
if ((move_speed_x == 0) && (move_speed_y == 0))
{
debug_script_warn("Character::AddWaypoint: called for '%s' with walk speed 0", chaa->scrname);
debug_script_warn("Character::AddWaypoint: called for '%s' with walk speed 0", chaa->scrname.GetCStr());
}

// There's an issue: the existing movelist is converted to room resolution,
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