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v3.6.0 - P3 (3.6.0.50)

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@ivan-mogilko ivan-mogilko released this 02 Jul 10:11
· 160 commits to release-3.6.0 since this release

This is a 3.6.0 Patch 3.

Editor:

  • Don't error when loading a room file which has unsupported number of events, instead these will be cut out. This may let e.g. use room templates from newer versions of AGS.
  • Sprite's default property is changed from deprecated Resolution setting to SourceFile.
  • Fixed full spritefile recreation would write duplicate sprites into the spritefile, if game project (Game.agf file) contained multiple sprites with same ID for any reason (for example, if they were added by manually editing Game.agf).
  • Fixed importing SCI fonts with >128 chars.
  • Fixed font preview did not properly display characters with indexes 128-255.

Engine:

  • Fixed "noloopcheck" script function modifier was not handled correctly sometimes.
  • Fixed a button with inventory placeholder did not update immediately when the active inventory is set.
  • Fixed textual GUIs were not redrawn immediately after a call to SetGameOption(OPT_RIGHTTOLEFT).