v4.0.0.7 (AGS 4.0 Alpha 12)
Pre-release
Pre-release
This is AGS 4.0 Alpha 12.
Contains fixes from 3.6.1 Patch 4 (except ones related to backwards compatibility).
Other changes:
Editor:
- Improved scrolling of drop-down lists in the Room's navigation bar: made scroll buttons larger, and support mouse wheel.
- Do not delete previously built game exe from Compiled/Windows folder when testing a game from the editor.
- Added "Open Recent" submenu in the File menu.
- Sync script editor's commands in Edit menu with the context menu.
- Added "Toggle Line Comment" command to Edit menu for scripts.
- Added "Word Wrap" command to Edit menu for scripts.
- Support to import and keep sprites as explicitly 8-bit images without converting to the game's default color depth. This lets to have chosen sprites used as 8-bit masks in a 16/32-bit game.
- Added TurnWhenFacing property to Characters.
- Fixed Character.Enabled and Visible properties not written correctly when the game is built.
- Fixed an unhandled exception occuring when rebuilding rooms if any script's header is missing.
Script API:
- Added MaskPathfinder struct, which lets to initialize a Pathfinder using a 8-bit sprite serving as a navigation mask.
- Added Character.TurnWhenFacing property.
- Added ColorFormat enum, and optional "color_format" parameter to DynamicSprite's functions: Create(), CreateFromBackground(), CreateFromDrawingSurface(), CreateFromExistingSprite() and CreateFromFile().
- Added readonly DrawingSurface.ColorDepth property.
- Added readonly Game.SpriteColorDepth[] indexed property.
- Added StringSplitOptions enum, and "options" parameter to String.Split().
- Expanded
on_mouse_click
callback, now supports two more parameters: click x,y coordinates. - Global generated game objects (Characters, GUIs, etc) are now declared as object pointers in script (this complements recent similar change done to arrays of game objects).
- All the area-related GetAtScreenXY functions (for Hotspot, Region, Walkbehind and WalkableArea) now return a null pointer if no room viewport is found under given coordinates.
Engine:
- GetTextHeight() no longer reduces "width" parameter by -1. This was an ancient mistake in the engine kept for many years for backwards compatibility.
- Fixed a crash occuring when debugger requested a variable's value, but script contains no "table of contents".
- Fixed Character.MovePath and WalkPath not reacting to the "path" parameter being a null pointer, and proceeding with mistakes.
- Fixed a crash in SaveScreenShot (repeating regression in AGS 4).
- Fixed WalkableArea.GetAtScreenXY and GetAtRoomXY returning "garbage" values instead of a valid WalkableArea pointer.