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OpenTESArena 0.12.0

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@afritz1 afritz1 released this 11 Oct 00:45

New features and changes in 0.12.0:

  • Wandering citizens in cities and wilderness. They idle if the player's weapon is sheathed
  • Puddle reflections
  • Voice in cinematics (only available in CD version)
  • City entrance jingle
  • Music library system supporting custom MIDI filenames in data/audio/MusicDefinitions.txt
  • Entity animation system redesign
  • Texture manager improvements and initial work on texture instance manager for runtime-generated textures
  • Fonts use less memory and are less dependent on SDL2
  • Added previously-unused OverSnow music to snow weather playlist
  • Fixed final boss display name (was "TODO")
  • Removed directional shading from sun to more closely match original game (planning on adding back later in a newer renderer)

Known issues:

  • Citizen spawning introduced very high RAM usage (>2.5 GB) due to true color animations, even with animation sharing, preventing 32-bit builds from working as intended
  • Some streetlights don't receive on/off signal
  • Translucent entities exhibit vertical line artifacts (related to multi-threading)
  • The renderer may deadlock and freeze the game. If so, reduce render thread count to very low
  • Position of moons is not correct
  • Tavern names in Imperial City are incorrect
  • Diagonal walls have same collision as walls

For details on how to get OpenTESArena running, see the Installation section in the Readme.