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OpenTESArena 0.7.0

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@afritz1 afritz1 released this 01 May 06:01

New features in version 0.7.0:

  • City generation
  • Dungeon generation
  • Wilderness generation (early stages)
  • Fast traveling
  • City arrival messages
  • Main quest staff dungeon splashes
  • Original climates for locations (temperate, mountain, desert)
  • Interior level transitions (via level up/down voxels)
  • Province map current location highlight
  • Automap improvements (location name, level up/down colors, building entrance colors)
  • Character generation progress (more pop-up messages)
  • Preliminary tests for original save support (see ArenaSavePath in options)
  • Voxel improvements (hedge collision, hanging laundry, store signs)
  • Case-sensitive filename improvements (i.e., Arrows.cif for in-game arrow cursors on Unix-based systems)
  • Better exception handling and messages
  • Executable data loading improvements (via ExeData class)

Notes:

  • Clicking in the game world is not implemented yet
  • Can't enter or exit buildings yet
  • Doors don't work yet, and their collision has been disabled
  • Original sprites are not being loaded yet
  • Removed test city

Known issues:

  • Some raised platforms have incorrect size or offset
  • Some palace gate graphics are incorrect
  • Diagonal walls have same collision as walls
  • Deserts occasionally play snow music

For details on how to get OpenTESArena running, see the Installation section in the Readme.