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rotating text example
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corwinkuiper committed Mar 8, 2024
1 parent 1434065 commit 754b6f8
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109 changes: 109 additions & 0 deletions agb/examples/rotating_text.rs
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#![no_std]
#![no_main]

use agb::{
display::{
affine::AffineMatrix,
object::{
AffineMatrixInstance, AffineMode, ObjectTextRender, ObjectUnmanaged, PaletteVram, Size,
SpriteVram, TextAlignment,
},
palette16::Palette16,
Font, HEIGHT, WIDTH,
},
include_font,
};
use agb_fixnum::{num, Num, Vector2D};
use alloc::vec::Vec;

extern crate alloc;

use core::fmt::Write;

const FONT: Font = include_font!("examples/font/yoster.ttf", 12);
#[agb::entry]
fn entry(gba: agb::Gba) -> ! {
main(gba);
}

fn text_objects(
font: &Font,
sprite_size: Size,
palette: PaletteVram,
text_alignment: TextAlignment,
area: Vector2D<i32>,
paragraph_spacing: i32,
arguments: core::fmt::Arguments,
) -> Vec<(SpriteVram, Vector2D<i32>)> {
let mut wr = ObjectTextRender::new(font, sprite_size, palette);
let _ = writeln!(wr, "{}", arguments);

wr.layout(area, text_alignment, paragraph_spacing);
wr.render_all();

wr.letter_groups()
.map(|x| (x.sprite().clone(), x.relative_position()))
.collect()
}

fn main(mut gba: agb::Gba) -> ! {
let (mut unmanaged, _sprites) = gba.display.object.get_unmanaged();

let mut palette = [0x0; 16];
palette[1] = 0xFF_FF;
palette[2] = 0x00_FF;
let palette = Palette16::new(palette);
let palette = PaletteVram::new(&palette).unwrap();

let groups: Vec<_> = text_objects(
&FONT,
Size::S16x16,
palette,
TextAlignment::Center,
(WIDTH, i32::MAX).into(),
0,
format_args!("Woah, ROTATION!"),
)
.into_iter()
.map(|x| (x.0, x.1 - (WIDTH / 2, 0).into() + (8, 4).into()))
.collect();

let vblank = agb::interrupt::VBlank::get();
let mut angle: Num<i32, 8> = num!(0.);

loop {
angle += num!(0.01);
if angle >= num!(1.) {
angle -= num!(1.);
}

let rotation_matrix = AffineMatrix::from_rotation(angle);

let letter_group_rotation_matrix_instance =
AffineMatrixInstance::new(AffineMatrix::from_rotation(-angle).to_object_wrapping());

let frame_positions: Vec<_> = groups
.iter()
.map(|x| {
let mat = AffineMatrix::from_translation(x.1.change_base());

let mat = rotation_matrix * mat;

let position = mat.position() + (WIDTH / 2, HEIGHT / 2).into() - (16, 16).into();

let mut object = ObjectUnmanaged::new(x.0.clone());
object.set_affine_matrix(letter_group_rotation_matrix_instance.clone());
object.show_affine(AffineMode::AffineDouble);
object.set_position(position.floor());

object
})
.collect();

vblank.wait_for_vblank();
let mut oam = unmanaged.iter();
for (object, oam_slot) in frame_positions.into_iter().zip(&mut oam) {
oam_slot.set(&object);
}
}
}

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