The main motivation for this project is for me to learn OpenGL and sharpen up my clojure skills. Use it with caution.
- Multiplayer (Pending)
- Dispatch Display (Pending)
- Drive on Any Rail (Pending)
Most of the core features are in progress and the game is nearly playable. However, the app isn't really packaged for use yet.
Major Pieces Left:
- Brakes
- Command Line Interface
- Texture Clamping
- Render more overlays
- Arcade-style points
- Fix texture flipping
- Switch to quad-trees instead of sphere-based fulcrum culling
Right now only simple routes work (max 1M vertexes for 30fps running) and only panel.cfg simple cabs work
Copyright © 2013 Adam Hinz
ClojureBVE is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.