This is a breakout-style game, initially for the 32Blit console but also available on various desktops and even browsers, via SDL and even on the magnificent PicoSystem!
It's been rebuilt from the ground up to reflect the current state of the 32Blit API, as we approach release.
As before, this is more of a technical demonstration than a formal tutorial. I am probably not doing everything "the right way" (see also, the rambling debates I'm having with DaftFreak about CMake files!), but with any luck it will at least give you a starting point for your own projects.
Share, and Enjoy!