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resource.h
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resource.h
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#define IDC_MYICON 2
#define IDD_GAMETANK_DIALOG 102
#define IDS_APP_TITLE 103
#define IDD_ABOUTBOX 103
#define IDM_ABOUT 104
#define IDM_EXIT 105
#define IDI_GAMETETRIS 107
#define IDI_SMALL 108
#define IDC_GAMETETRIS 109
#define IDR_MAINFRAME 128
#define IDM_ADDSPEED 131
#define IDM_SUBSPEED 132
#define IDM_STOP 133
#define IDM_CONTINUE 134
#define IDM_README 135
#define IDD_READMEBOX 136
#define IDM_TETRISFIRE 137
#define IDR_WAVE_LIFE 143
#define IDR_WAVE_START 145
#define IDR_WAVE_WEAPON 147
#define IDM_DEBUG_ON 148
#define IDM_DEBUG_OFF 149
#define IDR_WAVE_BACKG 150
#define IDC_STATIC -1
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 133
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 110
#endif
#endif