Releases: akarnokd/open-ig
Releases · akarnokd/open-ig
v0.95.252
v0.95.251
- [AI] AI will no longer demolish and rebuild a traders spaceport if there is no more room for a military spaceport.
- [AI] AI will no longer keep building new buildings if there are disabled buildings of the same type. Issue #1162
- [AI] AI will start pavement at $350k instead of $1M.
- [AI] Prevent an out-of-money error when the AI decides and executes a build order. Issue #1162
- [UI] Pavement will now correctly replace the surface features in the minimap display.
- [Groundwar] Temporary fix for unending groundwar. Issue #1161
v0.95.250
v0.95.249
- [Internal] Various bugfixes and optimizations. By @hemoridos, Issues #1152, #1153
- [UI,Diplomacy] Diplomacy screen no longer shows defeated empires. By @hemoridos, Issue #1154
- [Groundwar] Rebalance defensive structures in groundwar wrt power, damage and surrender. By @hemoridos, Issue #1155
- [Missions] Make sure the rewarded Destroyer 2 prototype shows up in the quick production panel after the mission, Issue #1158
v0.95.248
- [Diplomacy] Diplomacy should now be established correctly and not cause a memory overflow. Issue #1149
- [AI] The AI will now start searching for suitable build locations for shields and projectors around already existing ones. By @hemoridos, Issues #1072, #1120, #1148
- [Sound] Did loudness normalization on generic sound effects to -16 LUFS with some variation on louder sound effects. By @hemoridos, Issues #1119, #1147
- [Spacewar] Added explosion variety to space battles. By @hemoridos, Issues #579, #1146
- [Spacewar] Implemented larger sized ship movements in space war. By @hemoridos, Issue #1144
v0.95.247
v0.95.246
- [Translation] Translated game into spanish. Issue #1138. By @JouseJG and @je-sendra
- [Spacewar, Groundwar] Rework of pathing in groundwar and spacewar. Experimental grid-based spacewar. Issue #1139. By @hemoridos
- [Saves] Fixed global settings overriding the per-save configurations. Issues: #1136, #1140. By @hemoridos
- [Diplomacy] Improving relationship from war to neutral will now stop any in-progress attack fleets. Issues: #1135, #1141. By @hemoridos
- [AI] Fixed an issue that prevented AI from attacking fleets. Issue: #1141. By @hemoridos
v0.95.245
- [UI, Skirmish] Fix a render crash due to building footprint changes. Unfortunately, can't repair planets so please rebuild buildings that look odd or clip into each other. Issue: #1133
- [AI] Avoid a diplomatic incident if a planet changes ownership while other fleets are still inbound for attacking the same planet. Issues: #1118, #1129
v0.95.244
v0.95.243
- [Balance] Added surface exceptions to building on a race-by-race basis. (By @hemoridos) Issue: #1130
- [UI] Add scrollbars to more options panels. (By @hemoridos) Issue: #1131
- [Spacewar] Defeating the virus carriers in M14 in auto-battle mode now progresses the missions as expected. Issue: #1127
- [Groundwar, AI] Improved ground unit pathing when unit orders change. (By @hemoridos) Issue: #1121, #1128
- [Spacewar] Implemented grid based positioning and layout handling in space battles. Preparation for grid-based space pathfinding mode such as the original game did. (By @hemoridos) Issue: #1126