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Removes extra debug action
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AlvaroHG committed Aug 20, 2024
1 parent afa8a33 commit 8416a09
Showing 1 changed file with 0 additions and 25 deletions.
25 changes: 0 additions & 25 deletions unity/Assets/Scripts/DebugInputField.cs
Original file line number Diff line number Diff line change
Expand Up @@ -621,31 +621,6 @@ public void Execute(string command) {

break;
}
case "initpinnobody2": {
Dictionary<string, object> action = new Dictionary<string, object>();

action["action"] = "Initialize";
action["agentMode"] = "fpin";
action["visibilityScheme"] = "Distance";
action["renderInstanceSegmentation"] = true;
action["renderDepth"] = true;

action[DynamicServerAction.agentInitializationParamsVariable] = new Dictionary<
string,
object
>()
{
{ "originOffsetX", 0.2f },
{ "originOffsetZ", 0.4f },
{ "colliderScaleRatio", new Vector3(0.8f, 1.2f, 0.5f) },
{ "useVisibleColliderBase", true },
{ "useAbsoluteSize", true }
};
AManager.Initialize((new DynamicServerAction(action)).ToObject<ServerAction>());

break;
}

//fpin using stretch bot as source mesh
case "initpins": {
Dictionary<string, object> action = new Dictionary<string, object>();
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