This is a mod for the currently unreleased Bat Boy demo that connects it to the Archipelago architecture. Currently, this only works as a fully remote mod, meaning that a server must host the data for the randomized game, whether playing a seed by yourself or with other people. This works using the BepInEx library, the MonoMod HookGen Patcher, and the Archipelago MultiClient.Net library so huge thanks to everyone who created these tools.
Archipelago is a multi-game, multiworld randomizer. It allows games like this to be randomized and played in a multiworld with all other Archipelago supported games!
The seeds, cassettes, and abilities obtained within the demo's 3 levels are randomized, as well as the seeds and first HP upgrade in Helsia's shop.
- Bat spin is required to progress in the second and third levels, so your bat spin will always be either in the first level or the first purchase of your shop.
- If you select Quit multiple times from the pause menu while in a level, the game will crash. This is a vanilla bug, so I won't be fixing this.
This mod is split into three separate sections. All of these are available from the releases page.
- The apworld
- A config/yaml file
- The game mod
The mod is required to play by grabbing the zip folder from the releases page and unzipping all of its contents into your Bat Boy game folder. In order to generate the randomized seed you will require the config/yaml file in order to supply your settings to the generator. The apworld adds the game information to the archipelago generator, server, and clients.
In order to generate a randomized game for Bat Boy, you must download the most recent .apworld
, and place it in an Archipelago 0.3.5 or newer release in the /lib/worlds
folder. The default path for this is C:\ProgramData\Archipelago\worlds
, so you should have C:\ProgramData\Archipelago\worlds\batboy.apworld
. You can then use the
default YAML template, modify it in a text editor to select your options, place it in the Archipelago/Players
folder and run ArchipelagoGenerate.exe
to generate your randomized game.
This will output a zip folder in Archipelago/output
. From there, you can either upload this resulting zip to the Archipelago website,
or run ArchipelagoMultiServer.exe
and select the resulting zip. Note that if the game is uploaded to the website all of your items and locations will show up as "Unknown".
In order to connect your game to the randomized server, download the latest release from the releases page
and place the contents of the zip folder in your Bat Boy Demo game folder (probably C:\Program Files (x86)\Steam\steamapps\Common\Bat Boy Demo
, which you can also reach by right clicking the game in
your Steam library and going to Manage>Browse local files
). Run the game, and in the top left connection box, enter the connection info to connect and play! Host Name
is the server IP and port.
If you are running the Multiserver
locally, this is localhost
; if you're connecting to a friend, this will be IP.Add.ress:38281
; and if it's on the website, it will be
archipelago.gg:<port>
. Name
is the name field from the earlier yaml file (default YourName1
), and password
is optional, only required if the host set one.
- Disconnecting will crash the game.
- If this occurs, your login information is stored along with the save slot, so you can simply reload the save file.
- No console exists.
- To see items received and sent, or to hint, you must connect to your slot with an Archipelago Text Client. This is included with the main Archipelago install. Make sure to also download the latest batboy.apworld and place it in the
/lib/worlds
folder.
- To see items received and sent, or to hint, you must connect to your slot with an Archipelago Text Client. This is included with the main Archipelago install. Make sure to also download the latest batboy.apworld and place it in the