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Releases: amorgun/blender_dow

v0.14alpha7

17 Nov 23:58
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v0.14alpha7 Pre-release
Pre-release

Changelog:

  • Converted from Add-on to Extension. Now you need to drag-and-drop the extension .zip archive into blender to install it.
  • Added new UI to edit custom properties used by the game
  • Fixed material requiring full_path property
  • Finally removed Dots Stroke material
  • Exported textures are now compatible with Object Editor
  • Added automatic bone weight normalization
  • Fixed camera import
  • Pinned quicktex version to 0.2.1 #4
  • Added support for meshes with [ in the name
  • Added a few new warnings for possible errors #4
  • Fixed incorrect vertex normal export #3 #5
  • Added hashing of long object names when used as a part of a property name
  • Made asserts optional and added a "Strict mode" with the old behavior
  • Fixed mesh properties being case-sensitive #6
  • Added better property descriptions

v0.14alpha6

17 Nov 12:12
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v0.14alpha6 Pre-release
Pre-release

Changelog:

  • Converted from Add-on to Extension. Now you need to drag-and-drop the extension .zip archive into blender to install it.
  • Fixed material requiring full_path property
  • Finally removed Dots Stroke material
  • Exported textures are now compatible with Object Editor
  • Added automatic bone weight normalization
  • Fixed camera import
  • Pinned quicktex version to 0.2.1 #4
  • Added support for meshes with [ in the name
  • Added a few new warnings for possible errors #4
  • Fixed incorrect vertex normal export #3 #5
  • Added hashing of long object names when used as a part of a property name
  • Made asserts optional and added a "Strict mode" with the old behavior

v0.14alpha5

17 Oct 22:14
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v0.14alpha5 Pre-release
Pre-release

Changelog:

  • Converted from Add-on to Extension. Now you need to drag-and-drop the extension .zip archive into blender to install it.
  • Fixed material requiring full_path property
  • Finally removed Dots Stroke material
  • Exported textures are now compatible with Object Editor
  • Added automatic bone weight normalization
  • Fixed camera import
  • Pinned quicktex version to 0.2.1 #4
  • Added support for meshes with [ in the name
  • Added a few new warnings for possible errors #4
  • Fixed incorrect vertex normal export #3 #5
  • Added hashing of long object names when used as a part of a property name

v0.13

27 Jul 13:21
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New features:

  • Added import and export of .wtp files. They contain teamcolorable regions of the models.
  • Added import of .teamcolour files with color schemes.
  • Added basic import of cameras.
  • Fixed .rsh export yet again.
  • Fixed model display in Cycles #1

v0.12

16 Jul 22:27
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New features:

  • Add support for internal textures and materials
  • Automatic texture resize and dds conversion using quicktex and Pillow
  • Automatic mesh triangulation
  • Respect martix_world when exporting meshes
  • Fix .rsh export
  • Fix UV export

v0.11

30 Jun 11:27
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The first release.
It should mostly work but may still have some bugs.
In case you encounter any problems feel free to file an issue.