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Releases: amorgun/blender_dow

v0.15alpha2

22 Dec 22:24
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v0.15alpha2 Pre-release
Pre-release

Big changes

  • Added a new menu for batch-configuration of the force_invisible property.
  • Added automatic keyframing for force_invisible and stale custom properties because it was extremely confusing.

Fixes

  • Fixed some errors in the "Attach to armature" operator
  • Removed some unnecessary warnings #17

v0.15alpha1

08 Dec 23:23
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v0.15alpha1 Pre-release
Pre-release

Big changes

  • Added a new menu for batch-configuration of the force_invisible property.

Fixes

  • Fixed some errors in the "Attach to armature" operator

v0.14

07 Dec 17:38
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Big changes:

  • Converted from Add-on to Extension. It allowed me to bundle the addon dependencies with it.
    Now you need to drag-and-drop the extension .zip archive into blender to install it
  • Added new UI panels to perform common operations quickly and to edit custom data used by the game
  • Implemented a rename detection system to keep property names and action data paths updated. You can disable automatic action updates in the addon tools panel
  • Implemented camera import and export. Now you can adjust the Army Painter camera for the model
  • Added automatic sga extraction. Now you don't need to unpack textures manually

Other improvements

  • The addon now remembers the options of the last export and import so you don't need to set it up every time
  • Configured a custom shape for markers to make them look consistent with Object Editor #8
  • Added automatic bone weight normalization
  • Exported textures are now compatible with Object Editor
  • Added drag-and-drop support. Now you can simply drop your .whm file into blender.
  • Supported parenting a mesh to a single bone #10
  • Vertex merging is now configurable in the export dialogue.
    Read this for a small guide on these parameters.
    You may want to reexport old models with Vertex merging position threshold = 0.01 to reduce the vertex count
  • Implemented parsing of tga data in rsh textures
  • Added a few new warnings for possible errors #4
  • Made asserts optional and added a "Strict mode" with the old behavior
  • Added better property descriptions

Fixes

  • Fixed incorrect marker orientation in blender.
    If you are working on a model imported by an old version use the "Legacy markers" option in the export dialogue.
  • Fixed material requiring full_path property
  • Finally removed Dots Stroke material
  • Pinned quicktex version to 0.2.1 #4
  • Added support for meshes with [ in the name
  • Fixed incorrect vertex normal export #3 #5
  • Added hashing of long object names when used as a part of a property name
  • Fixed mesh properties being case-sensitive #6
  • Fixed export of internal textures #9
  • Fixed random animation corruption in export #11
  • Removed wield modifiers because it breaks banners #12
  • Fixed vertex merging #14
  • Added correct import and export for animations with fps not equal to 30 #16

v0.14alpha13

04 Dec 20:13
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v0.14alpha13 Pre-release
Pre-release

Big changes:

  • Converted from Add-on to Extension. It allowed me to bundle the addon dependencies with it.
    Now you need to drag-and-drop the extension .zip archive into blender to install it
  • Added new UI panels to perform common operations quickly and to edit custom data used by the game
  • Implemented a rename detection system to keep property names and action data paths updated. You can disable automatic action updates in the addon tools panel
  • Implemented camera import and export. Now you can adjust the Army Painter camera for the model
  • Added automatic sga extraction. Now you don't need to unpack textures manually

Other improvements

  • The addon now remembers the options of the last export and import so you don't need to set it up every time
  • Configured a custom shape for markers to make them look consistent with Object Editor #8
  • Added automatic bone weight normalization
  • Exported textures are now compatible with Object Editor
  • Added drag-and-drop support. Now you can simply drop your .whm file into blender.
  • Supported parenting a mesh to a single bone #10
  • Vertex merging is now configurable in the export dialogue.
    Read this for a small guide on these parameters.
    You may want to reexport old models with Vertex merging position threshold = 0.01 to reduce the vertex count
  • Implemented parsing of tga data in rsh textures
  • Added a few new warnings for possible errors #4
  • Made asserts optional and added a "Strict mode" with the old behavior
  • Added better property descriptions

Fixes

  • Fixed incorrect marker orientation in blender.
    If you are working on a model imported by an old version use the "Legacy markers" option in the export dialogue.
  • Fixed material requiring full_path property
  • Finally removed Dots Stroke material
  • Pinned quicktex version to 0.2.1 #4
  • Added support for meshes with [ in the name
  • Fixed incorrect vertex normal export #3 #5
  • Added hashing of long object names when used as a part of a property name
  • Fixed mesh properties being case-sensitive #6
  • Fixed export of internal textures #9
  • Fixed random animation corruption in export #11
  • Removed wield modifiers because it breaks banners #12
  • Fixed vertex merging #14
  • Added correct import and export for animations with fps not equal to 30 #16

v0.14alpha12

02 Dec 00:06
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v0.14alpha12 Pre-release
Pre-release

Big changes:

  • Converted from Add-on to Extension. Now you need to drag-and-drop the extension .zip archive into blender to install it
  • Added new UI panels to perform common operations quickly and to edit custom data used by the game
  • Implemented a rename detection system to keep property names and action data paths updated. You can disable automatic action updates in the addon tools panel
  • Implemented camera import and export. Now you can adjust the Army Painter camera for the model
  • Added automatic sga extraction. Now you don't need to unpack textures manually

Other improvements

  • The addon now remembers the options of the last export and import so you don't need to set it up every time
  • Configured a custom shape for markers to make them look consistent with Object Editor #8
  • Added automatic bone weight normalization
  • Exported textures are now compatible with Object Editor
  • Added drag-and-drop support. Now you can simply drop your .whm file into blender.
  • Supported parenting a mesh to a single bone #10
  • Improved vertex merging algorithm #14 Now models grows for about 5% of vertex count after the first reexport and then stabilizes at at this value for further exports.
  • Implemented parsing of tga data in rsh textures
  • Added a few new warnings for possible errors #4
  • Made asserts optional and added a "Strict mode" with the old behavior
  • Added better property descriptions

Fixes

  • Fixed incorrect marker orientation in blender.
    If you are working on a model imported by an old version use the "Legacy markers" option in the export dialogue.
  • Fixed material requiring full_path property
  • Finally removed Dots Stroke material
  • Pinned quicktex version to 0.2.1 #4
  • Added support for meshes with [ in the name
  • Fixed incorrect vertex normal export #3 #5
  • Added hashing of long object names when used as a part of a property name
  • Fixed mesh properties being case-sensitive #6
  • Fixed export of internal textures #9
  • Fixed random animation corruption in export #11
  • Removed wield modifiers because it breaks banners #12
  • Fixed vertex merging algorithm. Now vanilla models grow for about 5% of vertex count after the first reexport and don't change much after further exports. #14

v0.14alpha11

29 Nov 22:22
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v0.14alpha11 Pre-release
Pre-release

Big changes:

  • Converted from Add-on to Extension. Now you need to drag-and-drop the extension .zip archive into blender to install it
  • Added new UI panels to perform common operations quickly and to edit custom data used by the game
  • Implemented a rename detection system to keep property names and action data paths updated. You can disable automatic action updates in the addon tools panel
  • Implemented camera import and export. Now you can adjust the Army Painter camera for the model
  • Added automatic sga extraction. Now you don't need to unpack textures manually

Other improvements

  • The addon now remembers the options of the last export and import so you don't need to set it up every time
  • Configured a custom shape for markers to make them look consistent with Object Editor #8
  • Added automatic bone weight normalization
  • Exported textures are now compatible with Object Editor
  • Added drag-and-drop support. Now you can simply drop your .whm file into blender.
  • Implemented proper export of xrefed meshes. Now the exported model can reference meshes from other files
  • Supported parenting a mesh to a single bone #10
  • Implemented parsing of tga data in rsh textures
  • Added a few new warnings for possible errors #4
  • Made asserts optional and added a "Strict mode" with the old behavior
  • Added better property descriptions

Fixes

  • Fixed incorrect marker orientation in blender.
    If you are working on a model imported by an old version use the "Legacy markers" option in the export dialogue.
  • Fixed material requiring full_path property
  • Finally removed Dots Stroke material
  • Pinned quicktex version to 0.2.1 #4
  • Added support for meshes with [ in the name
  • Fixed incorrect vertex normal export #3 #5
  • Added hashing of long object names when used as a part of a property name
  • Fixed mesh properties being case-sensitive #6
  • Fixed export of internal textures #9
  • Fixed random animation corruption in export #11
  • Remover wield modifier because it breaks banners #12

v0.14alpha10

27 Nov 09:51
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v0.14alpha10 Pre-release
Pre-release

Big changes:

  • Converted from Add-on to Extension. Now you need to drag-and-drop the extension .zip archive into blender to install it
  • Added new UI panels to perform common operations quickly and to edit custom data used by the game
  • Implemented a rename detection system to keep property names and action data paths updated. You can disable automatic action updates in the addon tools panel
  • Implemented camera import and export. Now you can adjust the Army Painter camera for the model
  • Added automatic sga extraction. Now you don't need to unpack textures manually

Other improvements

  • The addon now remembers the options of the last export and import so you don't need to set it up every time
  • Configured a custom shape for markers to make them look consistent with Object Editor #8
  • Added automatic bone weight normalization
  • Exported textures are now compatible with Object Editor
  • Implemented proper export of xrefed meshes. Now the exported model can reference meshes from other files
  • Supported parenting a mesh to a single bone #10
  • Implemented parsing of tga data in rsh textures
  • Added a few new warnings for possible errors #4
  • Made asserts optional and added a "Strict mode" with the old behavior
  • Added better property descriptions

Fixes

  • Fixed incorrect marker orientation in blender.
    If you are working on a model you need to export it to .whm using the previous addon version and import it back with this version.
  • Fixed material requiring full_path property
  • Finally removed Dots Stroke material
  • Pinned quicktex version to 0.2.1 #4
  • Added support for meshes with [ in the name
  • Fixed incorrect vertex normal export #3 #5
  • Added hashing of long object names when used as a part of a property name
  • Fixed mesh properties being case-sensitive #6
  • Fixed export of internal textures #9

v0.14alpha9

23 Nov 18:24
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v0.14alpha9 Pre-release
Pre-release

Big changes:

  • Converted from Add-on to Extension. Now you need to drag-and-drop the extension .zip archive into blender to install it
  • Added new UI panels to perform common operations quickly and to edit custom data used by the game
  • Implemented a rename detection system to keep property names and action data paths updated. You can disable automatic action updates in the addon tools panel
  • Implemented camera import and export. Now you can adjust the Army Painter camera for the model
  • Added automatic sga extraction. Now you don't need to unpack textures manually

Other improvements

  • The addon now remembers the options of the last export and import so you don't need to set it up every time
  • Configured a custom shape for markers to make them look consistent with Object Editor #8
  • Added automatic bone weight normalization
  • Exported textures are now compatible with Object Editor
  • Implemented proper export of xrefed meshes. Now the exported model can reference meshes from other files.
  • Added a few new warnings for possible errors #4
  • Made asserts optional and added a "Strict mode" with the old behavior
  • Added better property descriptions

Fixes

  • Fixed incorrect marker orientation in blender.
    If you are working on a model you need to export it to .whm using the previous addon version and import it back with this version.
  • Fixed material requiring full_path property
  • Finally removed Dots Stroke material
  • Pinned quicktex version to 0.2.1 #4
  • Added support for meshes with [ in the name
  • Fixed incorrect vertex normal export #3 #5
  • Added hashing of long object names when used as a part of a property name
  • Fixed mesh properties being case-sensitive #6
  • Fixed export of internal textures #9

v0.14alpha8

22 Nov 23:33
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v0.14alpha8 Pre-release
Pre-release

Big changes:

  • Converted from Add-on to Extension. Now you need to drag-and-drop the extension .zip archive into blender to install it
  • Added new UI panels to perform common operations quickly and to edit custom data used by the game
  • Implemented a rename detection system to keep property names and action data paths updated. You can disable automatic action updates in the addon tools panel
  • Implemented camera import and export. Now you can adjust the Army Painter camera for the model
  • Added automatic sga extraction. Now you don't need to unpack textures manually

Other improvements

  • The addon now remembers the options of the last export and import so you don't need to set it up every time
  • Configured a custom shape for markers to make them look consistent with Object Editor #8
  • Added automatic bone weight normalization
  • Exported textures are now compatible with Object Editor
  • Implemented proper export of xrefed meshes. Now the exported model can reference meshes from other files.
  • Added a few new warnings for possible errors #4
  • Made asserts optional and added a "Strict mode" with the old behavior
  • Added better property descriptions

Fixes

  • Fixed material requiring full_path property
  • Finally removed Dots Stroke material
  • Pinned quicktex version to 0.2.1 #4
  • Added support for meshes with [ in the name
  • Fixed incorrect vertex normal export #3 #5
  • Added hashing of long object names when used as a part of a property name
  • Fixed mesh properties being case-sensitive #6
  • Fixed export of internal textures #9

v0.14alpha7

17 Nov 23:58
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v0.14alpha7 Pre-release
Pre-release

Changelog:

  • Converted from Add-on to Extension. Now you need to drag-and-drop the extension .zip archive into blender to install it.
  • Added new UI to edit custom properties used by the game
  • Fixed material requiring full_path property
  • Finally removed Dots Stroke material
  • Exported textures are now compatible with Object Editor
  • Added automatic bone weight normalization
  • Fixed camera import
  • Pinned quicktex version to 0.2.1 #4
  • Added support for meshes with [ in the name
  • Added a few new warnings for possible errors #4
  • Fixed incorrect vertex normal export #3 #5
  • Added hashing of long object names when used as a part of a property name
  • Made asserts optional and added a "Strict mode" with the old behavior
  • Fixed mesh properties being case-sensitive #6
  • Added better property descriptions