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Static Mesh

Anas RAR edited this page Jul 28, 2020 · 5 revisions

Table of content

Static Mesh

Custom Lightmaps

Select Mesh > Object Data Properties > UV Maps > New > Name It "Lightmap" > Now You Can Adjust in UV Mode

Custom Collision

Create From Vertices

Select Mesh > Edit Mode > Select 2 or More Vertices > UE4Workspace > Object Panel > Custom Collision > Create Collision

Create From Mesh

Add New Mesh > Select Mesh > UE4Workspace > Object Panel > Custom Collision > Collision Picker > Select New Mesh > Convert

Limitation

  • Do not rename the mesh, because it will not rename the custom collision name - solved in version 1.3
  • Do not Hide or Disable in Viewports Custom Collision Collection - solved in version 1.3
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