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Static Mesh
Anas RAR edited this page Jul 28, 2020
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5 revisions
Select Mesh > Object Data Properties > UV Maps > New > Name It "Lightmap" > Now You Can Adjust in UV Mode
Select Mesh > Edit Mode > Select 2 or More Vertices > UE4Workspace > Object Panel > Custom Collision > Create Collision
Add New Mesh > Select Mesh > UE4Workspace > Object Panel > Custom Collision > Collision Picker > Select New Mesh > Convert
- Do not rename the mesh, because it will not rename the custom collision name - solved in version 1.3
- Do not Hide or Disable in Viewports Custom Collision Collection - solved in version 1.3