Skip to content

Commit

Permalink
chore: bump version to 1.8.0-beta.7
Browse files Browse the repository at this point in the history
  • Loading branch information
github-actions[bot] committed Oct 18, 2024
1 parent 969201f commit bdf7913
Show file tree
Hide file tree
Showing 2 changed files with 29 additions and 21 deletions.
48 changes: 28 additions & 20 deletions CHANGELOG-PRERELEASE.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,44 +8,51 @@ The format is based on [Keep a Changelog].

## [Unreleased]
### Added
- Invert option for Remove Mesh in Box `#1257`

### Changed

### Deprecated

### Removed

### Fixed

### Security

## [1.8.0-beta.7] - 2024-10-18
### Added
- Invert option for Remove Mesh in Box [`#1257`](https://github.com/anatawa12/AvatarOptimizer/pull/1257)
- You now can remove polygons outside of the box instead of inside the box.
- Along with this new feature, we renamed `Remove Mesh in Box` to `Remove Mesh By Box` to make it more clear.
- This doesn't change the class name of the component since it's already a part of the public API.
- Remove Mesh By UV Tile, a new way to remove polygons `#1263`
- Remove Mesh By UV Tile, a new way to remove polygons [`#1263`](https://github.com/anatawa12/AvatarOptimizer/pull/1263)
- You now easily remove some polygons of models configured for UV Tile Discard.
- This component removes polygons like UV Tile Discard with Vertex Discard Mode.
- Texture Optimizer support for tiling UV `#1268`
- API for AtlasTexture Compability `#1269`
- Automatically remove unnecessary material properties based on shader `#1041`
- Texture Optimizer support for tiling UV [`#1268`](https://github.com/anatawa12/AvatarOptimizer/pull/1268)
- API for AtlasTexture Compability [`#1269`](https://github.com/anatawa12/AvatarOptimizer/pull/1269)
- Automatically remove unnecessary material properties based on shader [`#1041`](https://github.com/anatawa12/AvatarOptimizer/pull/1041)
- This feature is added to `Remove Unused Objects` in `Trace and Optimize`.
- When you changed shader for an material, properties for previously used shaders might be remain
- This may increase your avatar size by unexpectedly including unused textures
- Support for Shaders that depends on vertex index `#1275`
- Support for Shaders that depends on vertex index [`#1275`](https://github.com/anatawa12/AvatarOptimizer/pull/1275)
- Avatar Optimizer will not automatically merge meshes that are using vertex index
- since merging them may change vertex order, which changes vertex index

### Changed
- Transform gizmo are now hidden while you're editing box of Remove Mesh in Box `#1259`
- Transform gizmo are now hidden while you're editing box of Remove Mesh in Box [`#1259`](https://github.com/anatawa12/AvatarOptimizer/pull/1259)
- This prevents mistakenly moving the Skinned Mesh Renderer while editing the box.
- Make MergePhysBone implement `INetworkID` `#1260`
- Make MergePhysBone implement `INetworkID` [`#1260`](https://github.com/anatawa12/AvatarOptimizer/pull/1260)
- This allow you to configure networkid for merged PhysBone component
- Changed locale code for simplified chinese from `zh-cn` to `zh-hans` `#1264`
- Changed locale code for simplified chinese from `zh-cn` to `zh-hans` [`#1264`](https://github.com/anatawa12/AvatarOptimizer/pull/1264)
- This would improve compatibility with other NDMF tools.
- Many NDMF tools uses `zh-hans` so previously you may see both 中文 (中国) and 中文 (简体).
- I think zh-hans is more accurate expression so I changed so.

### Deprecated

### Removed

### Fixed
- `InvalidOperationException` with removing all polygon on one material slot `#1255`
- Remove Mesh in Box does not work for meshes without Bones `#1256`
- NullReferenceException in `GetBlendShape` if Mesh is not specified for SkinnedMeshRenderer `#1267`
- NDMF Preview for Mesh by Box will is partially broken `#1270`

### Security
- `InvalidOperationException` with removing all polygon on one material slot [`#1255`](https://github.com/anatawa12/AvatarOptimizer/pull/1255)
- Remove Mesh in Box does not work for meshes without Bones [`#1256`](https://github.com/anatawa12/AvatarOptimizer/pull/1256)
- NullReferenceException in `GetBlendShape` if Mesh is not specified for SkinnedMeshRenderer [`#1267`](https://github.com/anatawa12/AvatarOptimizer/pull/1267)
- NDMF Preview for Mesh by Box will is partially broken [`#1270`](https://github.com/anatawa12/AvatarOptimizer/pull/1270)

## [1.8.0-beta.6] - 2024-10-12
### Fixed
Expand Down Expand Up @@ -1646,7 +1653,8 @@ This release is mistake.
- Merge Bone
- Clear Endpoint Position

[Unreleased]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.6...HEAD
[Unreleased]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.7...HEAD
[1.8.0-beta.7]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.6...v1.8.0-beta.7
[1.8.0-beta.6]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.5...v1.8.0-beta.6
[1.8.0-beta.5]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.4...v1.8.0-beta.5
[1.8.0-beta.4]: https://github.com/anatawa12/AvatarOptimizer/compare/1.7.13...v1.8.0-beta.4
Expand Down
2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "com.anatawa12.avatar-optimizer",
"version": "1.8.0-beta.6",
"version": "1.8.0-beta.7",
"private": true,
"private-beta": false,
"unity": "2022.3",
Expand Down

0 comments on commit bdf7913

Please sign in to comment.