Create, place and edit grind-able rails for extreme sports games like Tony Hawk's Pro Skater or Jet Set Radio.
- Attach a Rail Component (Rail.cs) to any GameObject.
- Select the Move Tool, and move rail node(s) to desired position (works with Vertex Snapping)
- Increase / decrease number of rail nodes as needed in the Inspector (enforced minimum of 2)
- MeshCollider's mesh is automatically generated!