- Warning: this project is not being maintained and it's usage is not recommended.
PUBG API aggregator on top of GraphQL
- Clone the repository
$ git clone https://github.com/antoniojps/graphql-pubg.git
$ cd graphql-pubg
-
Paste your API KEY to .env
- create .env file from .env.example (just remove .example) and add your API KEY
-
Install dependencies and start the server
$ npm install
// Starts both the webpack server as well as the graphQL server on 2 different ports
$ npm start
http://localhost:9000/graphql .
http://localhost:9000/graphiql
The last 2 games of the player "shroud" in the North American server
{
player(name:"shroud",shards:"pc-na",matchesLimit:2){
matches{
id
gameMode
createdAt
map
isCustomMatch
duration
totalParticipants
rosters{
id
slot
stats{
rank
kills
damage
dbnos
}
participants{
id
name
kills
damage
dbnos
}
}
}
}
}
Get single match data
{
match(id:"47529205-1e29-4149-ac67-90907027c5f0",shards:"pc-eu"){
id
map
isCustomMatch
rosters{
stats{
rank
kills
damage
}
participants{
name
kills
damage
}
}
}
}
- Shards is defaulted to "pc-eu" on all queries
- matchesLimit in the Player query is capped at 5 as of now (you can change this at Utils/filter/player.js on the function getPlayerMatchesArr
- Error handling is really limited
- No telemetry data