[Unity][MSC][M1.3] Add translate && codegen for tensorrt #15950
Merged
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This is a pull request for MSC(Multi-System Compile)
RFC: https://discuss.tvm.apache.org/t/rfc-unity-msc-introduction-to-multi-system-compiler/15251/5
Tracking issue: #15233
This is the 3rd part of Milestone 1: Finish RuntimeManager for frameworks
To limit each PR in reviewable size, the Milestone 1 will be split into some steps:
M1.1 Add translate && codegen for torch
M1.2 Add translate && codegen for tensorflow
M1.3 Add codegen for tensorrt
M1.4 Add Runner and test with relax
M1.5 Add Runner and test with torch
M1.6 Add Runner and test with tensorflow
M1.7 Add Runner and test with tensorrt
This PR support tensorrt in a codegen way. Same strategy is used in Nvidia Nackthon 2021: https://github.com/Archermmt/yolov3_dcn_nv_hackthon2021 (special price for latency and bug detection).
2 passes are added to support BYOC
1.BindShape: Works like FuseOpsByPattern(bind_constant=True). This pass bind the ShapeExpr of extern func to Expr.
2.FuseTuple: This pass fuse Tuple and TupleGetitem to byoc func.
Why use codegen flavor to support TensorRT:
cc @Hzfengsy @junrushao