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Build Instructions for Linux
Note
This page applies to the in-development new build system. For current build instructions, see here.
- Debian-based (Ubuntu, etc)
- Red Hat-based (Fedora, etc)
- Others(#Other)
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In a terminal window, install ares dependencies using
apt
:First, install build system dependencies:
sudo apt install build-essential cmake ninja-build pkg-config curl ccache git
Compiling with clang is optional, but generally recommended:
sudo apt install clang
Next, install required ares dependencies:
sudo apt install \ libgtk-3-dev \ libcanberra-gtk-module \ libgl-dev
Lastly, install optional dependencies (at least one audio driver is recommended):
sudo apt install \ libasound2-dev \ libao-dev \ libopenal-dev \ libsdl2-dev \ libpulse-dev
Installing librashader (via Open Build Service) is also recommended but not required.
- In a terminal window, navigate to a directory where you would like to build ares.
- Clone the ares repository and change into its directory:
git clone https://github.com/ares-emulator/ares
cd ares
First, generate a build environment:
mkdir build && cd build
cmake .. -G Ninja
During the above generation step, you can optionally configure ares in a number of ways. See the Build Options page for a full list of configuration options.
Next, build the project:
cmake --build .
With ares built, you may run it from the staging directory:
./rundir/bin/ares
If you want to install ares to another location, you may also optionally do so with CMake:
cmake --install . --prefix </your/chosen/prefix>
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In a terminal window, install ares dependencies using
dnf
:Build system dependencies:
sudo dnf install cmake ninja-build pkg-config curl ccache git
Compiling with clang is optional, but generally recommended:
sudo dnf install clang
Next, install required ares dependencies:
sudo dnf install \ gtk3-devel \ libx11-devel \ libXrandr-devel \ mesa-libGL-devel \
Lastly, install optional dependencies (at least one audio driver is recommended):
sudo dnf install \ openal-soft-devel \ alsa-lib-devel \ sdl2-devel \ pulseaudio-libs-devel
Installing librashader (via Open Build Service) is also recommended but not required.
- In a terminal window, navigate to a directory where you would like to build ares.
- Clone the ares repository and change into its directory:
git clone https://github.com/ares-emulator/ares
cd ares
First, generate a build environment:
mkdir build && cd build
cmake .. -G Ninja
During the above generation step, you can optionally configure ares in a number of ways. See the Build Options page for a full list of configuration options.
Next, build the project:
cmake --build .
With ares built, you may run it from the staging directory:
./rundir/bin/ares
If you want to install ares to another location, you may also optionally do so with CMake:
cmake --install . --prefix </your/chosen/prefix>
- Git
- CMake 3.28 or higher
- A compiler toolchain such as clang or gcc
ares requires development versions of the following packages in order to build:
- X11
- libGL
- GTK3 (gtk+-3.0)
Recommended development packages include:
- librashader
- SDL2
You may also configure with development packages for other audio drivers:
- OpenAL
- AO
- ALSA
- PulseAudio
Optional but recommended build tools include:
- Ninja
- clang
- Ccache
First, clone the ares repository:
git clone https://github.com/ares-emulator/ares
cd ares
Building ares with clang
and Ninja is recommended:
mkdir build && cd build
cmake .. -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -G "Ninja Multi-Config"
The generation step will report what features are enabled and disabled according to the libraries found on your system. Next, build ares:
cmake --build .
After building, products can be found in the rundir
folder. ares can be run from this location, or the rundir can be relocated. ares can also be install
ed:
cmake --install . --prefix <your install prefix>
For further configuration options, see the Build Options page.
The build staging directory uses a standard prefix structure described below. Since ares does not ship any libraries, ares can be run freely from this staging directory, and the rundir can also be relocated. It is still, however, recommended to use CMake's --install
command to install ares in a particular location. Installs and staging follow CMake GNUInstallDirs
conventions for directory naming.
If you wish to not install slang-shaders underneath the ares
data directory, pass -DARES_BUNDLE_SHADERS=NO
during build configuration.
rundir
├─ bin
│ ├─ ares
│ └─ sourcery
└─ share
├─ ares
│ ├─ Database
│ │ ├─ Arcade.bml
│ │ ├─ BS Memory.bml
│ │ ├─ Famicom.bml
│ │ ├─ MSX.bml
│ │ ├─ MSX2.bml
│ │ ├─ Neo Geo.bml
│ │ ├─ Sufami Turbo.bml
│ │ ├─ Super Famicom Boards.bml
│ │ └─ Super Famicom.bml
│ └─ Shaders
│ └─ <contents of slang-shaders>
├─ applications
│ └─ ares.desktop
└─ icons
└─ hicolor
└─ 256x256
└─ apps
└─ ares.png