Hewo! I'm the MipMap tool and I'll Map Mips for you.
I can unpack your textures like so:
mipmaptool unpack "P:/file1_co.paa" "P:\file2_co.paa"
I can combine the best mipmaps like so:
mipmaptool "P:/tex_mip4096_co.paa" "P:\tex_mip2048_co.paa" "P:/tex_mip4_co.paa"
These filenames have to be in a specific format xxx_mip1234_yy.paa, output file will be xxx_yy.paa
(for you nerds out there the regex is (.*)_mip(\d*)(.*)\.paa )
Or I also can combine the best mipmaps like so:
mipmaptool output "P:/output_co.paa" "P:/file1_co.paa" "P:\file2_co.paa"
(which writes into specified output file)
File paths have to always be encased in quotes like shown.
Windows does that automatically if you just drag&drop files onto the binary.
As you can see / and \ are allowed, anything that works in windows should work.
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