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{doc} Update README & CHANGELOG
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asmaloney committed Jul 6, 2023
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6 changes: 6 additions & 0 deletions CHANGELOG.md
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All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## 4.1 - 2023-07-06

### Changed

- Updated bindings, updated initialization code, and added compatibility in .gdextensions for Godot 4.1 ([#56](https://github.com/asmaloney/GDExtensionTemplate/pull/56))

## 4.0.3 - 2023-05-22

### Changed
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2 changes: 1 addition & 1 deletion README.md
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This project is meant as a starting point for creating new C++/CMake-based Godot 4 extensions. The goal is to lower the barrier to entry to building a GDExtension using [CMake](https://cmake.org).

It is currently set up to work with the **[Godot 4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable)** release (see [tags](https://github.com/asmaloney/GDExtensionTemplate/tags) for previous versions).
It is currently set up to work with the **[Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable)** release (see [tags](https://github.com/asmaloney/GDExtensionTemplate/tags) for previous versions).

Since the majority of C++ open source projects use CMake, I wanted to offer an alternative to the _scons_ system for building Godot extensions (if you use _scons_, check out Nathan Franke's [gdextension](https://github.com/nathanfranke/gdextension) template or Patrick's [GDExtensionSummator](https://github.com/paddy-exe/GDExtensionSummator) template).

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