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AureliaPlugin options
Inside aurelia-webpack-plugin
are many plugins that implement the different pieces required to make webpack "work", which as we said in the introduction is adding missing dependencies and preserving module names at runtime.
What AureliaPlugin
does is add and configure all those plugins into your webpack configuration, so that it is easy to use. If you have very complex build requirements, you could manage those plugins yourself instead of (or in addition to) AureliaPlugin
.
AureliaPlugin
has a few options to tailor it to your project's needs and some reasonable defaults for most projects. When getting started, you want to review those defaults to ensure that they work for your project.
Options are simply passed as an object literal to the constructor:
new AureliaPlugin({ "noHtmlLoader": true })
includeAll: false | string = false
As will be explained in Managing dependencies, precisely tracing dependencies in your source code requires a bit of instrumentation (namely PLATFORM.moduleName()
calls).
includeAll: "src"
is a shortcut that says: just grab everything in folder src
and include it in the bundle, bypassing the instrumentation requirement. It's a quick, easy way to migrate existing applications. Note: when referring to external dependencies, you still need to wrap them into PLATFORM.moduleName
, for example in a .plugin('aurelia-datatable')
as they otherwise won't be in the bundle.
aureliaApp: string | undefined = "main"
If you start your application with aurelia-bootstrapper
, your startup module is probably in a aurelia-app
attribute in your main HTML file. Because this file is generally not parsed by webpack, this initial dependency is lost.
That's why AureliaPlugin
adds aureliaApp
as a dependency to your entry point. By default it adds main
but you can change it to another name like app
or index
.
If you have different startup code that doesn't require this initial dependency, you can remove it with aureliaApp: undefined
.
Note that if a Webpack DllPlugin
is detected, no default value is set.
This is because a DLL typically doesn't include your app entry point.
aureliaConfig: string | string[] | undefined = ["standard", "developpmentLogging"]
When starting an Aurelia app, you commonly call aurelia.use.standardConfig()
and co. to enable the core default services.
This option makes sure all those services are dependencies of aurelia-framework
. By default it includes everything, so that it just works.
If you don't use everything you can trim down your build by specifying what you actually use. All framework configurations have a matching string:
"defaultBindingLanguage", "router", "history", "defaultResources", "eventAggregator", "developmentLogging",
"standard", "basic"
dist: string | undefined = "native-modules"
This lets you easily switch the Aurelia distribution that you use. It adds a webpack resolver that tries to substitute dist/xxx/
with dist/[dist option]/
when resolving modules.
By default it is set to native-modules
, which is a better choice than commonjs
because it uses ES import
and export
, which support webpack tree-shaking.
entry: undefined | string | string[] = undefined
Aurelia sometimes needs to add dependencies that are not attached to a particular module, e.g. when you use includeAll
, aureliaApp
or DLLReferencePlugin
. It also automatically adds aurelia-loader-webpack
to your entry.
For all those things, AureliaPlugin
adds them to your webpack entry point. If you have multiple entry points, it adds them to the first one.
If you need to change that behavior, you can use this option to specify which entry point(s) AureliaPlugin
should target.
Note that this option expects an entry name, not a module name.
features: {
ie: boolean = true;
svg: boolean = true;
unparser: boolean = true;
polyfills: "es2015" | "es2016" | "esnext" | "none" = "es2015";
}
This lets you remove Aurelia features that you don't use from a minified build. It works simply by defining free global variables with DefinePlugin
.
-
ie: false -> FEATURE_NO_IE = true
saves 4K by removing IE support fromaurelia-pal-browser
. -
svg: false -> FEATURE_NO_SVG = true
saves 20K but bindings on svg elements won't work anymore. -
unparser: false -> FEATURE_NO_UNPARSER = true
saves 2K by removing a debugging feature that prints expression AST back into strings. Caution: this is currently used byaurelia-validation
, if you use it don't set this tofalse
. See aurelia/validation#412. -
polyfills -> FEATURE_NO_ES5, FEATURE_NO_ES6, FEATURE_NO_ESNEXT
saves around 10K when set toesnext
. You can use this to remove Aurelia's own polyfills if you don't need them (e.g. when targeting modern browsers or when providing your own polyfills). Note: the features required by Aurelia are listed on https://github.com/aurelia/polyfills.
noHtmlLoader: boolean = false
By default AureliaPlugin
adds html-resources-loader
to .htm
and .html
resources.
This loader detects Aurelia dependencies in views, like <require from="...">
.
If the loader interferes with your build you can disable it by setting this option to true
.
Note that if you don't use HTML views but another markup language, you need to manually add html-resources-loader
to your default loaders at the right place (after your templating loader and before html-loader
, so that html-resources-loader
can consume HTML).
If you use HtmlWebpackPlugin
, which creates static html files to load your app, you should note that this adds a loader for all .html
files. It means that if you specify a template like new HtmlWebpackPlugin({ template: 'index.html' })
, it will prevent the fallback ejs loader to kick in (see HtmlWebpackPlugin docs). There are several workarounds:
- use a different file extension like
index.ejs
. - specify the loader you want explicitely, maybe prefixing with
!
(which disables default loaders):{ template: '!html-webpack-plugin/lib/loader!index.html' }
- set
noHtmlLoader: true
and manually usehtml-resources-loader
with a more specifictest
.
noModulePathResolve: boolean = false
This modules enables you to reference to files inside a package that might no be at the root.
For example, a library aurelia-chart
might actually resolve to aurelia-chart/dist/index.js
.
In that setup you normally can't refer to sibling files with aurelia-chart/pie
, which is what you would use with aurelia-loader
.
Thanks to that plugin the example aurelia-chart/pie
would work and resolve to aurelia-chart/dist/pie.js
.
If the plugin interferes with your build you can disable it by setting this option to true
.
noWebpackLoader: boolean = false
AureliaPlugin
automatically inserts aurelia-loader-webpack
into your build.
If you don't want this to happen (e.g. if you use a custom loader), you can set this option to true
.
pal: string | undefined
AureliaPlugin
automatically bundles the correct aurelia-pal-***
platform abstraction layer based on your webpack config target
.
If you want a specific PAL module or none at all, you can use this option.
viewsFor: string = "src/**/*.{ts,js}"
viewsExtensions: string | string[] | Function | Function[] = ".html"
Aurelia uses conventions to locate views for custom elements or view models.
If your view model does not have @noView
or @useView("...")
or @inlineView("...")
then Aurelia will just try to load a file with the same name but the extension swapped to .html
.
This pair of options tries to add such dependencies automatically.
For all files that match the glob viewsFor
, it tries to resolve a module with the extension swap to viewsExtensions
and adds it if it exists.
You typically would change viewsFor
if your code is not in a src
folder.
If you pass a string
to viewsExtensions
it will try a simple extension swap.
For more complex scenarios you can also pass a function (filename: string) => string
that takes the current module name and returns the matching view module name.