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/////////////////////////////////////////////////////////////////////////////// // CS 679 - COMPUTER GAME TECHNOLOGY PROJECT 3 /////////////////////////////////////////////////////////////////////////////// Group 7 - Dojo Hero Josh Slauson Zachary Ovanin Andrew Zoerb Samuel Wasmundt Nick Pjevach /////////////////////////////////////////////////////////////////////////////// How To Play: - Wait for images to load - Read instructions - Hit spacebar to continue - Choose your challenge /////////////////////////////////////////////////////////////////////////////// Credit: Sounds: Images: /////////////////////////////////////////////////////////////////////////////// Source Code: Action.h/Action.cpp Class for basic actions. Animation.h/Animation.cpp Class to draw animation frame by frame. Character.h Parent class of Enemy/Player. ColumnObject.h Parent class of Goal/Target. ComboAction.h/ComboAction.cpp Class for combo actions. Constants.h Contains all constants used throughout code. Controller.h/Controller.cpp This is where most stuff happens. It runs in a loop displaying actions and getting user input. Enemy.h/Enemy.cpp Class for enemy. GameMap.h Unused class for our game map idea. Goal.h/Goal.cpp Class for goals on the bottom of the screen. Location.h Unused class relating to game map idea. Player.h/Player.cpp Class for player. SoundManager.h/SoundManager.cpp Class for managing sound effects and music. Target.h/Target.cpp Class for each individual target that must be hit. TargetSet.h/TargetSet.cpp Class for a set of multiple targets that result in an action. Technique.h/Technique.cpp Unused class relating to shop idea. TechShop.h/TechShop.cpp Unused class for our shop idea.
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