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OpenGL Project V2

Introduction

This project is a class project. It is the V2 because the first version of this prject was ill-designed and difficult to maintained.

The objective of this project is to simulate a shoal of fish in the sea. To do this, we use a geometry shader to design the fishes and a compute shader to compute the current position of the fishes.

Command

Camera

  • up: move the camera to the up
  • down: move the camera to the down
  • left: move the camera to the left
  • right: move the camera to the right
  • z: move the camera to the front
  • s: move the camera behind

Build

cd path/to/the/project
mkdir build
cd build
cmake ..
make

This will generate the binary fish_in_the_sea and copy the shaders code source in the build directory such that the binary can be use in the build directory.

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