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Allow cross-building Windows binaries from Linux #36

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2 changes: 1 addition & 1 deletion src/intf/audio/win32/aud_dsound3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
#include "aud_dsp.h"
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@dinkc64 dinkc64 Nov 23, 2019

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Hi Yvan, we've moved the project over to fbneo - you should submit your PR there:
https://github.com/finalburnneo/FBNeo

Unfortunately, we can't accept this specific one, because we need to retain backwards compatibility with mingw gcc 3.4.5 (2 of the active devs use this one) - so a little ifdef-action will need to be used :)

best regards,

  • dink

#include <math.h>

#include <InitGuid.h>
#include <guiddef.h>
#define DIRECTSOUND_VERSION 0x0300 // Only need version from DirectX 3
#include <dsound.h>

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2 changes: 1 addition & 1 deletion src/intf/audio/win32/aud_xaudio2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
#include "aud_dsp.h"

//#ifdef _MSC_VER
#include <InitGuid.h>
#include <guiddef.h>
#include <xaudio2.h>
#include <xaudio2fx.h>

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2 changes: 1 addition & 1 deletion src/intf/input/win32/inp_dinput.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
#include "burner.h"
#include "inp_keys.h"

#include <InitGuid.h>
#include <guiddef.h>

#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
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2 changes: 1 addition & 1 deletion src/intf/video/win32/vid_d3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
#if !defined BUILD_X64_EXE

// #include "vid_directx_support.h"
#include <InitGuid.h>
#include <guiddef.h>
#include "vid_softfx.h"

// #define ENABLE_PROFILING FBA_DEBUG
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2 changes: 1 addition & 1 deletion src/intf/video/win32/vid_ddraw.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
#include "vid_directx_support.h"
#endif

#include <InitGuid.h>
#include <guiddef.h>
#define DIRECT3D_VERSION 0x0700 // Use this Direct3D version

#if defined BUILD_X64_EXE
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2 changes: 1 addition & 1 deletion src/intf/video/win32/vid_ddrawfx.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
#include "vid_softfx.h"
#endif

#include <InitGuid.h>
#include <guiddef.h>
#define DIRECT3D_VERSION 0x0700 // Use this Direct3D version

#if defined BUILD_X64_EXE
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2 changes: 1 addition & 1 deletion src/intf/video/win32/vid_directx9.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
// #define ENABLE_PROFILING FBA_DEBUG
// #define LOAD_EFFECT_FROM_FILE

#include <InitGuid.h>
#include <guiddef.h>
#define DIRECT3D_VERSION 0x0900 // Use this Direct3D version
#define D3D_OVERLOADS
#include <d3d9.h>
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2 changes: 1 addition & 1 deletion src/intf/video/win32/vid_directx_support.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
#include "vid_directx_support.h"
#endif

#include <InitGuid.h>
#include <guiddef.h>
#define DIRECT3D_VERSION 0x0700 // Use this Direct3D version

#if defined BUILD_X64_EXE
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