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Docs update: Preview 1.21.50.20
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335 changes: 287 additions & 48 deletions 1.21.0.0/1.21.50.20/Addons.html

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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.20/Animations.html
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<h1>ANIMATIONS DOCUMENTATION </br>Version: 1.21.40.25</h1>
<h1>ANIMATIONS DOCUMENTATION </br>Version: 1.21.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.20/Biomes.html
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<h1>BIOMES DOCUMENTATION </br>Version: 1.21.40.25</h1>
<h1>BIOMES DOCUMENTATION </br>Version: 1.21.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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18 changes: 16 additions & 2 deletions 1.21.0.0/1.21.50.20/Blocks.html
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<h1>BLOCKS DOCUMENTATION </br>Version: 1.21.40.25</h1>
<h1>BLOCKS DOCUMENTATION </br>Version: 1.21.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
Expand Down Expand Up @@ -155,6 +155,20 @@ <h5><p id="item">item</p></h5>
<td style="border-style:solid; border-width:3; padding:7px">The description identifier of the geometry to use to render this block. This identifier must either match an existing geometry identifier in any of the loaded resource packs or be one of the currently supported Vanilla identifiers: "minecraft:geometry.full_block" or "minecraft:geometry.cross".</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:item_visual</td>
<td style="border-style:solid; border-width:3; padding:7px">Identifier String</td>
<td style="border-style:solid; border-width:3; padding:7px"></td>
<td style="border-style:solid; border-width:3; padding:7px">The description identifier of the geometry and material used to render the item of this block.</br>Experimental toggles required: Upcoming Creator Features</br><h3><p id="geometry">geometry</p></h3>

[Required] The "minecraft:geometry" component that will be used for the item.</br><a href="#Index">Back to top</a><br><br>

<h3><p id="material_instances">material_instances</p></h3>

[Required] The "minecraft:material_instances" component that will be used for the item.</br><a href="#Index">Back to top</a><br><br>

</td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:light_dampening</td>
<td style="border-style:solid; border-width:3; padding:7px">Integer</td>
<td style="border-style:solid; border-width:3; padding:7px">15</td>
Expand Down Expand Up @@ -442,7 +456,7 @@ <h1><p id="Block Definition Properties">Block Definition Properties</p></h1>
<h2>Code Example</h2>
Example<br / ><textarea readonly="true" cols="66" rows="20">
{
"format_version": "1.21.40",
"format_version": "1.21.50",
"minecraft:block": {
"description": {
"identifier": "design:lavenderstone"
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.20/Client Biomes.html
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<h1>CLIENT BIOMES DOCUMENTATION </br>Version: 1.21.40.25</h1>
<h1>CLIENT BIOMES DOCUMENTATION </br>Version: 1.21.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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46 changes: 37 additions & 9 deletions 1.21.0.0/1.21.50.20/Entities.html
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<h1>ENTITIES DOCUMENTATION </br>Version: 1.21.40.25</h1>
<h1>ENTITIES DOCUMENTATION </br>Version: 1.21.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
Expand Down Expand Up @@ -17869,6 +17869,12 @@ <h2><p id="minecraft:behavior.summon_entity">minecraft:behavior.summon_entity</p
<td style="border-style:solid; border-width:1; padding:10px"></td>
</tr>
<tr>
<td style="border-style:solid; border-width:1; padding:10px">summon_event</td>
<td style="border-style:solid; border-width:1; padding:10px">String</td>
<td style="border-style:solid; border-width:1; padding:10px"></td>
<td style="border-style:solid; border-width:1; padding:10px">Event to invoke on each summoned entity on spawn</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:1; padding:10px">target</td>
<td style="border-style:solid; border-width:1; padding:10px">String</td>
<td style="border-style:solid; border-width:1; padding:10px">self</td>
Expand Down Expand Up @@ -20804,7 +20810,7 @@ <h2><p id="minecraft:home">minecraft:home</p></h2>
<td style="border-style:solid; border-width:2; padding:8px">restriction_type</td>
<td style="border-style:solid; border-width:2; padding:8px">String</td>
<td style="border-style:solid; border-width:2; padding:8px">none</td>
<td style="border-style:solid; border-width:2; padding:8px">Defines how the the entity will be restricted to its home position. The possible values are:</br> \n- "none", which poses no restriction.</br> \n- "random_movement", which restricts randomized movement to be around the home position.</br> \n- [Beta] "all_movement", which restricts any kind of movement to be around the home position.</br> However, entities that somehow got too far away from their home will always be able to move closer to it, if prompted to do so.</br></td>
<td style="border-style:solid; border-width:2; padding:8px">Defines how the the entity will be restricted to its home position. The possible values are:</br> \n- "none", which poses no restriction.</br> \n- "random_movement", which restricts randomized movement to be around the home position.</br> \n- "all_movement", which restricts any kind of movement to be around the home position.</br> However, entities that somehow got too far away from their home will always be able to move closer to it, if prompted to do so.</br></td>
</tr>
</table>
<a href="#Index">Back to top</a><br><br>
Expand Down Expand Up @@ -21198,7 +21204,7 @@ <h2><p id="minecraft:looked_at">minecraft:looked_at</p></h2>
<td style="border-style:solid; border-width:2; padding:8px">field_of_view</td>
<td style="border-style:solid; border-width:2; padding:8px">Decimal</td>
<td style="border-style:solid; border-width:2; padding:8px">26</td>
<td style="border-style:solid; border-width:2; padding:8px">[Beta] Defines, in degrees, the width of the field of view for entities looking at the owner entity. If "scale_fov_by_distance" is set to true, this value corresponds to the field of view at a distance of one block between the entities.</br></td>
<td style="border-style:solid; border-width:2; padding:8px">Defines, in degrees, the width of the field of view for entities looking at the owner entity. If "scale_fov_by_distance" is set to true, this value corresponds to the field of view at a distance of one block between the entities.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">filters</td>
Expand All @@ -21210,19 +21216,19 @@ <h2><p id="minecraft:looked_at">minecraft:looked_at</p></h2>
<td style="border-style:solid; border-width:2; padding:8px">find_players_only</td>
<td style="border-style:solid; border-width:2; padding:8px">Boolean</td>
<td style="border-style:solid; border-width:2; padding:8px">false</td>
<td style="border-style:solid; border-width:2; padding:8px">[Beta] Limits the search to only the nearest Player that meets the specified "filters" rather than all nearby entities.</br></td>
<td style="border-style:solid; border-width:2; padding:8px">Limits the search to only the nearest Player that meets the specified "filters" rather than all nearby entities.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">line_of_sight_obstruction_type</td>
<td style="border-style:solid; border-width:2; padding:8px">String</td>
<td style="border-style:solid; border-width:2; padding:8px">collision</td>
<td style="border-style:solid; border-width:2; padding:8px">[Beta] Defines the type of block shape used to check for line of sight obstructions. Valid values: "outline", "collision", "collision_for_camera".</br></td>
<td style="border-style:solid; border-width:2; padding:8px">Defines the type of block shape used to check for line of sight obstructions. Valid values: "outline", "collision", "collision_for_camera".</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">look_at_locations</td>
<td style="border-style:solid; border-width:2; padding:8px">List</td>
<td style="border-style:solid; border-width:2; padding:8px"></td>
<td style="border-style:solid; border-width:2; padding:8px">[Beta] A list of locations on the owner entity towards which line of sight checks are performed. At least one location must be unobstructed for the entity to be considered as looked at. Valid values: "head", "body", "feet".</br></td>
<td style="border-style:solid; border-width:2; padding:8px">A list of locations on the owner entity towards which line of sight checks are performed. At least one location must be unobstructed for the entity to be considered as looked at. Valid values: "head", "body", "feet".</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">looked_at_cooldown</td>
Expand All @@ -21240,13 +21246,13 @@ <h2><p id="minecraft:looked_at">minecraft:looked_at</p></h2>
<td style="border-style:solid; border-width:2; padding:8px">not_looked_at_event</td>
<td style="border-style:solid; border-width:2; padding:8px">String</td>
<td style="border-style:solid; border-width:2; padding:8px"></td>
<td style="border-style:solid; border-width:2; padding:8px">[Beta] Defines the event to trigger when no entity is found looking at the owner entity.</br></td>
<td style="border-style:solid; border-width:2; padding:8px">Defines the event to trigger when no entity is found looking at the owner entity.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">scale_fov_by_distance</td>
<td style="border-style:solid; border-width:2; padding:8px">Boolean</td>
<td style="border-style:solid; border-width:2; padding:8px">true</td>
<td style="border-style:solid; border-width:2; padding:8px">[Beta] When true, the field of view narrows as the distance between the owner entity and the entity looking at it increases. This ensures that the width of the view cone remains somewhat constant towards the owner entity position, regardless of distance.</br></td>
<td style="border-style:solid; border-width:2; padding:8px">When true, the field of view narrows as the distance between the owner entity and the entity looking at it increases. This ensures that the width of the view cone remains somewhat constant towards the owner entity position, regardless of distance.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">search_radius</td>
Expand All @@ -21258,7 +21264,7 @@ <h2><p id="minecraft:looked_at">minecraft:looked_at</p></h2>
<td style="border-style:solid; border-width:2; padding:8px">set_target</td>
<td style="border-style:solid; border-width:2; padding:8px">Boolean</td>
<td style="border-style:solid; border-width:2; padding:8px">once_and_stop_scanning</td>
<td style="border-style:solid; border-width:2; padding:8px">Defines if and how the owner entity will set entities that are looking at it as its combat targets. Valid values:</br> \n- "never", looking entities are never set as targets, but events are emitted.</br> \n- "once_and_stop_scanning", the first detected looking entity is set as target. Scanning and event emission is suspended if and until the owner entity has a target.</br> \n- [Beta] "once_and_keep_scanning", the first detected looking entity is set as target. Scanning and event emission continues.s</br></td>
<td style="border-style:solid; border-width:2; padding:8px">Defines if and how the owner entity will set entities that are looking at it as its combat targets. Valid values:</br> \n- "never", looking entities are never set as targets, but events are emitted.</br> \n- "once_and_stop_scanning", the first detected looking entity is set as target. Scanning and event emission is suspended if and until the owner entity has a target.</br> \n- "once_and_keep_scanning", the first detected looking entity is set as target. Scanning and event emission continues.s</br></td>
</tr>
</table>
<a href="#Index">Back to top</a><br><br>
Expand Down Expand Up @@ -23844,6 +23850,20 @@ <h3><p id="runtime_identifier">runtime_identifier</p></h3>
</table>
<a href="#Index">Back to top</a><br><br>

<h3><p id="spawn_category">spawn_category</p></h3>

Sets the Spawn Category type of this entity. This entity will spawn with the rest of this Spawn Category type.</br><h4></h4>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:1;">
<tr> <th style="border-style:solid; border-width:1;">Type</th> <th style="border-style:solid; border-width:1;">Default Value</th> <th style="border-style:solid; border-width:1;">Description</th> </tr>
<tr>
<td style="border-style:solid; border-width:1; padding:9px">String</td>
<td style="border-style:solid; border-width:1; padding:9px"></td>
<td style="border-style:solid; border-width:1; padding:9px">The Spawn Category type of this entity, used to spawn the entity.</br></td>
</tr>
</table>
<a href="#Index">Back to top</a><br><br>

<br><br>

<h2><p id="animations">animations</p></h2>
Expand Down Expand Up @@ -25121,6 +25141,10 @@ <h3></h3>
<td style="border-style:solid; border-width:2; padding:8px">-31742338</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">minecraft:can_attack_ghast</td>
<td style="border-style:solid; border-width:2; padding:8px">-1322879997</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">minecraft:can_climb</td>
<td style="border-style:solid; border-width:2; padding:8px">-550459594</br></td>
</tr>
Expand Down Expand Up @@ -25379,6 +25403,10 @@ <h2><p id="minecraft:body_rotation_blocked">minecraft:body_rotation_blocked</p><

When set, the entity will no longer visually rotate their body to match their facing direction.</br><a href="#Index">Back to top</a><br><br>

<h2><p id="minecraft:can_attack_ghast">minecraft:can_attack_ghast</p></h2>

When set, allows this entity to target and attack Ghasts.</br><a href="#Index">Back to top</a><br><br>

<h2><p id="minecraft:can_climb">minecraft:can_climb</p></h2>

Allows this entity to climb up ladders.</br><a href="#Index">Back to top</a><br><br>
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.20/Entity Events.html
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<h1>ENTITY EVENTS DOCUMENTATION </br>Version: 1.21.40.25</h1>
<h1>ENTITY EVENTS DOCUMENTATION </br>Version: 1.21.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.20/Entity Timeline Events.html
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<h1>ENTITY TIMELINE EVENTS DOCUMENTATION </br>Version: 1.21.40.25</h1>
<h1>ENTITY TIMELINE EVENTS DOCUMENTATION </br>Version: 1.21.50.20</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
Expand Down
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