A Sokoban implementation in plain C using the SDL2 library.
This project was created by me and a nice colleague in one week of my apprenticeship as a software engineer.
Levels had to be removed due to possible copyright problems, though there are plenty of websites where you can download free ones.
- EMPTY_FIELD ' '
- PLAYER '@'
- CRATE '*'
- CRATE_TARGET '.'
- PLAYER_ON_TARGET '+'
- CRATE_ON_TARGET '&'
- WALL 'X'
All definitons are editable in include/game.h .
Last but not least: Have fun with the code. 😄