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Merge pull request #744 from SerialElf/master
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Update to first three scenario estimates in line with testing
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AntlerForce authored Sep 14, 2024
2 parents f8a1207 + 4517206 commit 0d53ddc
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Showing 3 changed files with 6 additions and 6 deletions.
4 changes: 2 additions & 2 deletions LuaMenu/configs/gameConfig/byar/scenarios/scenario008.lua
Original file line number Diff line number Diff line change
Expand Up @@ -31,8 +31,8 @@ Scoring:
mapfilename = "Fallendell_V4", -- the name of the map to be displayed here, and which to play on, no .smf ending needed
playerstartx = "20%", -- X position of where player comm icon should be drawn, from top left of the map
playerstarty = "20%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 3000, -- par time in seconds (time a mission is expected to take on average)
parresources = 1000000, -- par resource amount (amount of metal one is expected to spend on mission)
partime = 1200, -- par time in seconds (time a mission is expected to take on average)
parresources = 50000, -- par resource amount (amount of metal one is expected to spend on mission)
difficulty = 2, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
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4 changes: 2 additions & 2 deletions LuaMenu/configs/gameConfig/byar/scenarios/scenario012.lua
Original file line number Diff line number Diff line change
Expand Up @@ -29,8 +29,8 @@ Scoring:
mapfilename = "Avalanche 3.4", -- the name of the map to be displayed here, and which to play on, no .smf ending needed
playerstartx = "85%", -- X position of where player comm icon should be drawn, from top left of the map
playerstarty = "85%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 600, -- par time in seconds (time a mission is expected to take on average)
parresources = 10000, -- par resource amount (amount of metal one is expected to spend on mission)
partime = 3600, -- par time in seconds (time a mission is expected to take on average)
parresources = 20000, -- par resource amount (amount of metal one is expected to spend on mission)
difficulty = 3, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
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4 changes: 2 additions & 2 deletions LuaMenu/configs/gameConfig/byar/scenarios/scenario020.lua
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,8 @@ There are multiple approaches to the base, with some more defended than others.]
mapfilename = "Death Valley v1", -- the name of the map to be displayed here, and which to play on, no .smf ending needed
playerstartx = "19%", -- X position of where player comm icon should be drawn, from top left of the map
playerstarty = "87%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 1200, -- par time in seconds (time a mission is expected to take on average)
parresources = 1000000, -- par resource amount (amount of metal one is expected to spend on mission)
partime = 2100, -- par time in seconds (time a mission is expected to take on average)
parresources = 150000, -- par resource amount (amount of metal one is expected to spend on mission)
difficulty = 1, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
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