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Pass weaponDefID to UnitDestroyed #1665
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keelefi
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Pass weaponDefID to UnitDestroyed #1665
keelefi
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keelefi:pass-weapondefid-to-unitdestroyed
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sprunk
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Aug 29, 2024
rts/Sim/Units/UnitTypes/Factory.h
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@@ -34,7 +34,7 @@ class CFactory : public CBuilding | |||
/// supply the build piece to speed up | |||
float3 CalcBuildPos(int buildPiece = -1); | |||
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void KillUnit(CUnit* attacker, bool selfDestruct, bool reclaimed); | |||
void KillUnit(CUnit* attacker, bool selfDestruct, bool reclaimed, int weaponDefID = 0); |
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Don't default to 0, this is because
- that represents some actual weapon (see 841 WeaponDefs is zero indexed #509),
- even if the above is fixed, now that every death type has its own constant there is always something appropriate to pass. There shouldn't be a case where a death was caused by some default/unknown weapon.
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Done.
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Pass weaponDefID to KillUnit and ForcedKillUnit so that it can be passed to UnitDestroyed.
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Hmm is this a dup of aed398d ? |
Yes. |
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Closes #1639