Releases: bitburner-official/bitburner-src
Releases · bitburner-official/bitburner-src
2.6.2
v2.6.2 Release: 3 July 2024
CHANGES
- Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg)
- Augmentations: Augmentations that affect starting money now add money instead of replacing it (@jjclark1982)
- API: ns.spawn can be used with 0 delay for a synchronous effect (@d0sboots)
- API: Added the ns.ramOverride function, which allows altering the ram usage of a script at runtime (@d0sboots)
- Coding Contracts: Improved the performance of the All Valid Math Expressions contract checker (@yichizhng)
- Coding Contracts: Simplified the Shortest Path contract checker (@gmcew)
- Documentation: Various improvements (@mrsimo, @catloversg, @ficocelliguy, @gmcew, @otac0n)
- Electron: Game can now load correctly when the path includes symbolic links (@catloversg)
- Faction: Fixed some edge cases around Favor overflow (@catloversg)
- Faction: All available invites are sent at once (@catloversg)
- Faction UI: show which skills are relevant for each type of Faction work (@gmcew)
- Font: Embedded the JetBrains Mono font as "JetBrainsMono" (@catloversg)
- Go: Can now play manually as white against your own scripts (@ficocelliguy)
- Go: Save a full game history to prevent repeat moves (@ficocelliguy)
- Go: Support offline time / bonus cycles to allow less time between AI moved (@ficocelliguy)
- Hacking: Clamp hack success chance to prevent issues with infinity (@Caldwell-74)
- Hacknet: Fix an issue that caused inaccurate level base cost (@JamesWilcox-git)
- Hacknet: UI improvements (@jjclark1982)
- Hospital: Can now be hospitalized even when busy performing a work task (@catloversg)
- Infiltration: Automating infiltration is now more difficult (@catloversg)
- Infiltration: Wire game shows wire colors on wires (@muesli4brekkies)
- Misc: Changed how negative changes in system time are handled (@catloversg)
- Programs UI: Now displays time remaining (@TheAimMan)
- Servers: Existing servers can now have more than 1 core (@TheAimMan)
- Scripts: Relative imports can now be used (@Caldwell-74)
- Script Editor: Improved detection of possible infinite loops (@G4mingJon4s)
- Script Editor: Cursor location is remembered when switching tabs or game pages (@catloversg)
- Script Editor: Improvements to vim mode (@G4mingJon4s)
- Script Editor: Individual script tabs can be in separate editor modes (@G4mingJon4s)
- Skills: Fix an inconsistency in experience needed to level a skill from 1 to 2 (@catloversg)
- Terminal: Add more options to the rm command (@G4mingJon4s, @d0sboots)
- Terminal: Added grep command (@muesli4brekkies)
- Terminal: Improved autocompletion for mixed case strings (@yichizhng)
- Codebase: Partial migration away from outdated mui/styles (@Caldwell-74)
- Codebase: Cleanup / refactoring (@catloversg, @Caldwell-74, @Snarling, @ficocelliguy, @tomprince)
SPOILER CHANGES
- Bladeburner: Added a button to stop the current action (@Kelenius, @catloversg)
- Bladeburner: Improved logging of information in the Bladeburner console (@Kelenius, @catloversg)
- Bladeburner: Black Operations show in the expected order again (@catloversg)
- Bitnode 5: Show bitnode multipliers while in BN5.1 (@catloversg)
- Bitverse: Spawned scripts will no longer launch from the bitverse screen (@catloversg)
- Corporation: Refactor markup multiplier (@catloversg)
- Corporation: Allow mass discarding products by selling for 0 (@gmcew)
- Corporation: Allow access to constants even when API access is not available (@ilkecan)
- Gang: Show equipment even when it cannot be purchased yet (@catloversg)
- Gang: Fix an issue with wanted gain rate (@catloversg)
- Gang: Show effective gain rates when bonus time in effect (@G4mingJon4s)
- Grafting: Fixed a spacing issue (@Sphyxis)
- Grafting: Fixed an issue that could cause hacknet node production to be inaccurrate when combined with Grafting (@catloversg)
- Grafting: Fixed an issue that could cause inaccurate HP after Grafting (@catloversg)
- Grafting: Added ns.grafting.waitForOngoingGrafting (@catloversg)
- Intelligence: Changed scaling for intelligence gain from manual hacking (@catloversg)
- Sleeve: Sleeve travel can no longer be performed if the player has insufficient funds (@gmcew)
- Sleeve: It's no longer possible to install an unavailable augmentation on a sleeve (@yichizhng)
- Sleeve: No longer show a dialog message if a sleeve is working at a job while quitting that company (@Kelenius)
- Sleeve: ns.sleeve.setToBladeburnerAction works again for setting sleeves to Bladeburner contract work (@Sphyxis)
- Singularity: Add ns.singularity.getFactionWorkTypes (@catloversg)
- Singularity: Fix an edge case issue with ns.singularity.getAugmentationFactions (@catloversg)
OTHER
- Nerf noodle bar
2.6.1
v2.6.1 - 21 May 2024
MAJOR CHANGES
- Exported savegames are now compressed. This means that savegames from 2.6.1dev will need to be manually converted before backloading into 2.6.0 (@catloversg)
- There was a small API change related to Bladeburner. If your save file is affected by the API change, a file APIBreakInfo-2.6.1.txt will be created on your home computer, which should assist in updating your scripts.
- Some Go scripts may also require updates, please reference the current documentation to troubleshoot any issues.
API
- (Bladeburner) !API Break! ns.bladeburner.getCurrentAction now returns null when not performing an action (@Snarling)
- (Corporation) Add a missing check on exportMaterial (@catloversg)
- (Corporation) Add ns.corporation.sellDivision (@catloversg)
- (Formulas) Add ns.formulas.hacking.growAmount (@d0sboots)
- (Go) Some changes to the Go API, including some minor breaking changes. Please refer to the API documentation in the script editor or at https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.go.md (@ficocelliguy)
- (Go) Added ns.go.analysis.getStats (@ficocelliguy)
- (Go) Fix a bug that allowed facing secret opponent early or with wrong board size (@ficoccelliguy)
- (Infiltration) More information is provided on ns.infiltration.getInfiltration (@catloversg)
- (Singularity) Added ns.singularity.getFactionEnemies function (@jaguardeer)
- (Sleeve) SleeveInfiltrationWork now has a nextCompletion promise (@Caldwell-74)
- ns.getRunningScipt().tailProperties now updates x/y positions while the tail window is being moved (@catloversg)
- Fixed an issue that caused ns.disableLog to work incorrectly for some functions (@ficocelliguy)
UI
- (Bladeburner) Console now uses the timestamp formatting from Settings if it is set (@gmcew)
- (Corporation) More granular control of office size increases (@adeilt)
- (Corporation) Adjustments on storage space tooltips (@catlovers)
- (Electron) Fixed an issue where the zoom level would not be updated correctly (@catloversg
- (Gang) Fix inaccurate display of wanted reduction rate when performing "justice" tasks (@LJNeon)
- (Go) Fix an incorrect displayed max favor on Go history page (@ficocelliguy)
- (Hashnet) Show more digits when hashrate is very low (@catloversg)
- (Infiltration) Intro screen now shows how much damage will be taken for each failure (@catloversg)
- (Tutorial) Change display of the buttons in the Tutorial (@catloversg)
- Fixed an issue that could cause wrong RAM value displayed in script editor (@gmcew)
- Tweak display of very large multipliers on the Augmentations screen (@catloversg)
- Active scripts screen will now wrap text when there is a very long list of arguments with no spaces (@catloversg)
- Text files (.txt and .json) posted to the terminal from the ls command are now clickable (@catloversg)
- Fixed a display issue on the bitverse page (@LJNeon)
- Fixed a display issue on the stats page (@catloversg)
- Fixed a display issue with CorruptableText (@catloversg)
- Add "arguments" to list for special highlighting in script editor (@catloversg)
MISC
- (Bladeburner) Internal code refactoring (@Snarling)
- (Corporation) Fix an issue that could cause incorrect average material prices via bulk purchases (@catloversg)\
- (Corporation) Refactored bribery
- (Docs) Various doc fixes (@adeilt, @User670, @catloversg, @gmcew, @jeek, @pontsuyo, @ficocelliguy, @d0sboot, @Vilsol)
- (Electron) Fixed an issue that could cause ghost processes on the Steam version (@catloversg
- (Go) "No AI" white player can now pass (@ficocelliguy)
- (Go) Reimplement superko rule, adjust save data (@ficocelliguy)
- (Go) Balance tweaks and other bugfixes (@ficocelliguy)
- (Go) Fix an issue that could cause the AI to try taking two turns simultaneously (@Snarling)
- (Go) Bonus from Tetrads now applies to all combat stats (@gmcew)
- (Go) Internally streamlined some Go code (@d0sboots, @Snarling)
- (Hacknet) Fixed an issue in the engine loop that could cause offline earnings with hacknet to be inaccurate (@d0sboots)
- (Inflitration) Rework and tuning for Slash game (@catloversg)
- (Inflitration) Fix an "invalid location" crash (@catloversg)
- (Sleeve) Fix incorrect starting shock values while in BN10
- New internal implementation for getRandomInt (@catloversg)
- Improved the description text for the Hamming Code contract (@gmcew)
- Fixed a bug in the useRerender hook, which could occasionally cause UI bugs (@catloversg)
- Added error handling in cases where a savegame cannot be loaded (@catloversg)
- 'buy -a' command will now partially buy programs even if not all can be bought (@TheAimMan)
- Tweaked the interaction between backdoored servers and reputation requirements (@catloversg)
- Update Credits page to show @d0sboots as an active maintainer (@Snarling)
- Changed the name of an augmentation at the request of the original author (@hydroflame)
- Allow .json files (@shyguy1412)
- Remove jquery dependency (@catloversg)
- Disable text translation, which commonly causes crashes (@catloversg)
- Fix an incorrect unit in ns.spawn logs (@FoGsesipod)
- Servers that don't exist yet will not show up in autocomplete data (@catloversg)
- Add optional file for ignoring some specific commits with git blame (@adeilt)
- Remove some unnecessary data from save file (@Snarling)
- Added general API break utilities for future use (@Snarling)
- Remove an internal dependency and streamline code for downloading files (@catloversg)
- Remove some unused internal constants (@catloversg)
- Ensure lastNodeReset property is initialized correctly on the player object (@catloversg)
- The value of "this" within the main function will no longer be the script module itself (@d0sboots)
- Fixed an incorrect file mode (@mctylr-gh)
- Nerf noodle bar (various contributors)
v2.6.0 - IPvGO (5 Mar 2024)
v2.6.0 - IPvGO: 5 Mar 2024
MAJOR ADDITIONS
- A new minigame IPvGO, based on the game Go. Visit DefComm in New Tokyo or the CIA in Sector-12 for access. Documentation for the mechanic is available ingame under "How to Play" once the mechanic is available. (@ficocelliguy)
- A new BitNode has been added which focuses on the IPvGO mechanic (@ficocelliguy)
API
- (Bladeburner) ns.bladeburner.getSkillUpgradeCost now returns infinity if requesting a cost above the maximum skill level (@Semanual)
- (CodingContract) Fixed an issue where ns.codingcontract.getData was leaking internal arrays when contract data was a 2-d array (@LJNeon)
- (CodingContract) ns.codingcontract.createDummyContract now returns the filename of the created contract (@Spartelfant)
- (Gang) Added ns.gang.getInstallResult for determining the effect an augmentation install will have on gang member ascension multipliers (@LJNeon)
- (Go) Added the ns.go API, which allows interaction with the new IPvGO mechanic. While this is in development, the API may undergo changes (@ficocelliguy)
- (Hashnet) Fixed a bug that allowed spending negative hashes (@yichizhng)
- (Ports) Added ns.nextPortWrite, which allows waiting for the next write to a port without creating a port handle object (@LJNeon)
- (Ports) Ports now support all clonable data (@LJNeon)
- (Singularity) Add type information for ns.singularity.getCurrentWork return value (@Semanual)
- (Stanek) Fix ns.stanek.acceptGift which was not working in 2.5.2 (@jjclark1982)
- ns.getPlayer now also provides the player's karma. ns.heart.break is no longer a hidden function (@LJNeon)
- ns.atExit can be provided a string id as a second parameter, to set multiple atExit callbacks for the same script (@shyguy1412)
- Improved the efficiency and accuracy of growth formulas (@d0sboots)
- ns.formatNumber now throws an error if specifying a suffixStart less than 1000 (@TheAimMan)
- HGWOptions now accepts a non-integer number of threads (@Caldwell-74)
- Fixed outdated docs for ns.spawn() (@adeilt)
- Fixed ns.serverExists returning incorrect value for an endgame server (@cigarmemr)
- Refactored weaken effect calculation (@Caldwell-74)
UI
- (Augmentations) Fixed some missing description text for Hacknet multipliers (@jjclark1982)
- (Corporation) Align columns correctly in warehouse breakdown table (@jjclark1982)
- (Corporation) Several typo fixes in Corporation modals (@cigarmemr)
- (Documentation) Ingame documentation now displays line breaks inside tables correctly (@Snarling)
- (Documentation) Added a documentation page for converting .script to .js (@LJNeon, @jjclark1982, @Snarling)
- (Documentation) Script editor doc button points to correct docs (@LJNeon)
- (Hashnet) Hash upgrade descriptions use proper number formatting options (@Snarling)
- (Hacknet) Hacknet display shows a dynamic amount of columns based on screen width (@shyguy1412)
- (Infiltration) Changed how the CheatCodeGame is displayed (@alutman, @Snarling)
- (Infiltration) If currently performing faction work, UI defaults to trading info for rep with that faction (@LJNeon)
- (Sleeve) If intelligence is unlocked, sleeve intelligence is shown in the UI (@Caldwell-74)
- (Stockmarket) Changed color of stocks increasing in value (@Semanual)
- (Terminal) Improved scroll behavior on the Terminal (@Snarling)
- (Theme) Added 3 new theme elements to properly support light themes (@adeilt)
- Added a tail render interval setting, changing how frequently tail windows redraw their contents (@Caldwell-74)
- Reorganization of some content and sorting of scripts on the Active Scripts page (@Snarling, @TheAimMan)
- "Disable Text Effects" option also disables the corrupted text display (@draughtnyan)
- fl1ght.exe now displays the related requirements in a more readable way (@TheAimMan, @LJNeon)
- Miscellaneous wording fixes (@cigarmemr)
MISC
- (CodingContract) Improve parsing of player input for arrays in coding contracts (@rocket3989)
- (Corporation) Fix an incorrect demand range for Minerals (@catloversg)
- (Corporation) Added ingame documentation (@catloversg)
- (Corporation) Divisions impact on corporation valuation is now based on number of offices and warehouses (@catloversg)
- (Corporation) Improve performance of calculations (@catloversg)
- (Bladeburner) Band-aid fix Blops count and action stopping (@Caldwell-74)
- (Gang) Add separate money tracking for gang expenses (@deansvendsen)
- (Ports) Port objects no longer track a separate promise for every use of nextWrite (@Snarling)
- (Ports) Fixed a crashing bug related to the changes above (@Jman420)
- (RemoteAPI) Remote API can be targeted to a remote device instead of the default of localhost (@Specker)
- (RemoteAPI) Added a getAllServers method (@shyguy1412)
- (ScriptEditor) When importing from other files that are also open in the editor, type information is now available in the IDE (@shyguy1412)
- (ScriptEditor) Links from "ls" are now tied to that host, instead of your connected machine (@LJNeon)
- (ScriptEditor) Script "models" in the script editor are now properly disposed (@Caldwell-74)
- (Terminal) Add --ram-override flag to the run command (@LJNeon)
- (Terminal) Fix incorrect help text for rm command (@LJNeon)
- Add a helper for clamping numbers to an allowable range, and use this for player skill formulas (@Caldwell-74)
- Protect against renaming servers to invalid names (@LJNeon)
- All running scripts are killed upon entering the BitVerse (@LJNeon)
- Scripts with the "temporary" flag set do not populate the Recently Killed script list on script death (@TheAimMan)
- Fix an issue with offline income for scripts (@Caldwell-74)
- Various "nextUpdate" promises are not tracked internally as a single promise instead of an array of promises (@Caldwell-74, @LJNeon)
- Fix inconsistent importing of the arg library (@catloversg)
- Clarify some information in the CONTRIBUTING.md file (@deansvendsen)
- Internal changes to method used for cloning objects (@LJNeon)
- Rearrange some internal constants (@Caldwell-74)
- b1t_flum3.exe can be ran in "quick" mode (@TheAimMan)
- Nerf noodle bar (various)
- Nerf noodle bar moar (@Caldwell-74)
v2.5.2
v2.5.2 - 26 December 2023
API
- Added limit of 1e9 for additionalMsec property of HGWOptions (@d0sboots)
- ns.share effect is now boosted by host server core count (@TheAimMan)
- Fix a bug with HGWOptions that caused the default value to be 1 thread even for scripts running multiple threads (@DJMatch3000)
- (Singularity) ns.singularity.applyToCompany now returns the JobName if a job was obtained, or null otherwise - previously was boolean (@jjclark1982)
- (Singularity) ns.singularity.getCurrentWork now requires access to the singularity API (@TheAimMan)
- (Singularity) Added ns.singularity.getFactionInviteRequirements (@jjclark1982)
- (Stanek) ns.stanek.chargeFragment is now boosted by host server core count (@TheAimMan)
BUGFIX
- (Bladeburner) Operation team size modal now handles keyboard submission correctly (@Snarling)
- (Corporation) Fixed an issue with Warehouse size being out of sync following prduct sale (@Kelenius)
- (Factions) Fixed some display order issues, and possible multiple entries for a faction (@jjclark1982)
- (Factions) Fixed an issue with certain factions not becoming "known" when joining them (@jjclark1982)
- (Grafting) Entropy now has the correct negative effect on hacknet multipliers (@TheAimMan)
- (Hashnet) Fixed an issue where the SF9.3 reward server had an incorrect number of cores (@cigarmemr)
- (Terminal) Fixed a bug with script autocompletion when the script is inside a subdirectory (@draughtnyan)
MISC
- Added basic protection for certain global values that could cause a recovery screen if reassigned (@Snarling)
- Fixed conditions for an easter egg message (@cigarmemr)
- (Bitverse) Changed listed difficulty for BN3 to "hard"
- (CodingContract) Reduce incidence of $0 coding contract rewards in circumstances where the reward would be $0 (@trambelus)
- (Corporation) Added better accounting of funds transactions (@jjclark1982)
- (Corporation) Remove cooldown on starting over corporation, but maintain remaining cooldown for selling shares (@jjclark1982)
- (Corporation) Removed some legacy code that was not doing anything (@catloversg)
- (DevMenu) Added the ability to add/remove sleeves from the dev menu (@Sphyxis, @Snarling)
- (Docs) Fixed various typos in documentation (@tdpeuter)
- (Factions) Added a documentation page for faction join requirements (@jjclark1982)
- (Formulas) Added clarification for the unit of time returned by hackTime, growTime, and weakenTime functions (@d0sboots)
- (Ports) Promises from port.nextWrite resolve in the same order they were created, instead of reverse order (@LJNeon)
- (Sleeve) Add task counters for Crime and Bladeburner tasks (@TheAimMan)
- (Stock) Add some randomization to timing for stockmarket forecast change events (@Caldwell-74)
- (Terminal) Added the --all option for unalias, to allow removing all aliases (@Sphyxis)
- Nerf noodle bar (various contributors)
UI
- Message for buying TOR router no longer implies the need to connect to darkweb (@Kelenius)
- (Company) Rework of the job location details (@jjclark1982)
- (Company) Added previous/next buttons for job location if the player has multiple jobs (@Kelenius)
- (Factions) Only show warning about enemy factions for factions with enemies (@jjclark1982)
- (Stanek) Improved the display of the Stanek grid (@Kelenius)
v2.5.1
v2.5.1 - 30 November 2023 Update
NOTES
For the Steam version, any special options you have enabled in the File menu may need to be reselected after this update, due to a change in how these settings are stored.
MAJOR ADDITIONS
- Added a faction rumors system, to learn the requirements for joining factions ingame (@jjclark1982)
API
- (Bladeburner) Added ns.bladeburner.nextUpdate, which allows waiting for the next update of the bladeburner mechanic (@jjclark1982)
- (Bladeburner) Added ns.bladeburner.getNextBlackOp, which provides name and rank info for the next Black Operation that can be completed (@myCatsName)
- (Corporation) Added ns.corporation.nextUpdate, which allows waiting for the next update of the corporation mechanic (@jjclark1982)
- (Corporation) Added a size property to the return value of getProduct (@Caldwell-74)
- (Corporation) ns.corporation.getCorporation return value: 'state' property is deprecated. Added 'prevState' and 'nextState' properties. (@Caldwell-74)
- (Gang) Added ns.gang.nextUpdate, which allows waiting for the next update of the gang mechanic (@jjclark1982)
- (Singularity) Added a JobField enum, and used this for the ns.singularity.applyToCompany function (@alutman)
- (Singularity) ns.singularity.purchaseProgram now returns true for programs that are already owned even if the player doesn't have enough money to re-buy the program (@ncharris93)
- (Sleeve) Added nextCompletion promise as a property of sleeve bladeburner work tasks (@Snarling)
- (Stanek) Added an effect property to getFragment (@TheAimMan)
- (Stock) Added ns.stock.nextUpdate, which allows waiting for the next update of the stock mechanic (@jjclark1982)
BUGFIX
- (Bladeburner) Fixed a bug that could allow reaching -1 contracts available (@TheAimMan)
- (Corporation) Fix an incorrect calculation when adding more employees to an office (@Caldwell-74)
- (Corporation) Bulk purchase can no longer be used to exceed maximum warehouse capacity (@TheAimMan)
- (Corporation) Fixed a bug that allowed out-of-order research (@TheAimMan)
- (Corporation) Product production cost is stored separately for each city (@Caldwell-74)
- (Sleeve) Sleeve crime work can no longer cause an overflow of %completion when performing quick crimes during bonus time (@TheAimMan)
- (Stanek) Multipliers from Stanek are now calculated correctly even if the player has Entropy (@yichizhng)
- (Stanek) Fix a bug where Stanek bonuses were not being removed correctly after a reset (@TheAimMan)
- Fix an error that would occur in some cases when using gymGains or universityGains (@cigarmemr)
- Fix tab autocompletion when running a sceript without the run command (@mytskine)
- Fix a bug that could cause the wrong coding contract to be deleted when using rm (@TheAimMan)
- Scripts no longer show $0 for offline money income (@alutman)
- Faction invitations are now cleared properly when performing a reset (@alutman)
- API functions that work on a hostname no longer work on servers that have not been added to the network. (@TheAimMan)
- Fix an issue where the "True Recursion" achievement could be granted incorrectly (@jjclark1982)
MISC
- (Sleeve) Added ability to set a sleeve to idle through the UI (@Sphyxis)
- Updated lots of dependencies (@Caldwell-74)
- Updated electron to the latest version (Steam version only) (@Snarling)
- Various spelling / grammar / wording fixes (@ficocelliguy, @Squirlll, @Warrobot10)
- Minor reorganization and streamlining in Script Editor code (@Snarling)
- Tweaked the .lit file referencing Illuminati to give a better idea about joining requirements (@d0sboots)
- (Steam version) Replaced outdated electron-config with electron-store (@tiziodcaio)
UI
- (Corporation) Improved the display of corporation state. (@Caldwell-74)
- (Corporation) Improved various Corporation UIs (@jjclark1982)
- (Gang) Removed the territory warfare toggle from the main Gang screen (@Tyasuh)
- Added number of exploits to import savegame comparison (@myCatsName)
- Dev menu improvements (@myCatsName, @Snarling)
- Added a credits button on the options page (@myCatsName)
v2.5.0
v2.5.0 (10/2/2023)
NOTES
(Corporation) Bugfixes in Corporation may cause a large balance shift for this mechanic.
API CHANGES:
- ns.print and ns.tprint now handle printing Set and Map objects directly (@ficocelliguy)
- ns.spawn can now use a configurable delay instead of always 10 seconds (@muesli4brekkies)
- (Corporation) Added CorporationDivisions property to BitNodeMultipliers interface (@Caldwell-74)
- (Corporation) Added makesMaterials and makesProducts properties to CorpIndustryData interface (@Caldwell-74)
- (Corporation) Added issueNewSharesCooldown property to the CorporationInfo interface (@Caldwell-74)
- (Corporation) Significantly lowered ram cost of all corporation functions (@jjclark1982)
- (Gang) Added ns.gang.getRecruitsAvailable: Gets the number of additional gang members that can currently be recruited (@myCatsName)
- (Gang) Added ns.gang.respectForNextRecruit: Gets the respect threshold for recruiting the next gang member (@myCatsName)
- (Gang) Added ns.gang.renameMember: Renames a gang member (@myCatsName)
BUGFIX
- Taking a university class no longer gives the player an achievement for working out in a gym (@myCatsName)
- Bash keybind ctrl-C clears an ongoing terminal history search (@ncharris93)
- (Corporation): Fix bug in valuation calculation (@yichizhng)
- (Corporation): Fix bug in share price calculation (@jjclark1982)
- (Corporation) "Same sell amount in all cities" works with Products again (@Caldwell-74)
- (Hashnet) Buying multiple company favor upgrades at the same time will actually apply them all instead of just one (@aschmider)
OTHER CHANGES
- MISC: Improved handling of aliases in the Terminal (@ficocelliguy)
- MISC: Improved error messages for ns.getPurchasedServer (@ficocelliguy)
- MISC: ns.sleep and ns.asleep now show a formatted time in the script log. (@ficocelliguy)
- MISC: Fix an exploit that allowed over 100% utilization of a server's ram (@d0sboots)
- MISC: (Bladeburner / Sleeve) Bladeburner training action is available for sleeves (@Zelow79)
- MISC: (Gang) Renamed the Territory Warfare mechanic (now referred to as Territory Clashes) to deconflict with the Territory Warfare gang member task (@ficocelliguy)
- UI: Infiltration now hides tail windows instead of temporarily removing them from the page. This means position/size will remain as they were before the infiltration, and any React content will remain active instead of being unmounted/remounted (@ficocelliguy)
- UI: Faction augmentation page updates more reliably (@zerbosh)
- UI: Added a text filter on the Faction Augmentations page (@ficocelliguy)
- UI: Improved pagination of Active Scripts page (@Ookamiko, @ficocelliguy)
- UI: Icarus message no longer shows repeatedly for players that are in the endgame (@ficocelliguy)
- UI: Remove work completion dialogs when performing an augmentation install (@ficocelliguy)
- UI: Improve soft reset dialog, and always show dialog when soft resetting (@myCatsName)
- UI: While closing, modals no longer update displayed info and become inert (@Snarling)
- UI: (Bladeburner) Fix a possible NaN display value in Bladeburner (@zerbosh)
- UI: (Corporation) Multiple UI improvements for Corporation (@jjclark1982)
- UI: (Corporation) Tweaked some number formatting to look better in Corp and Stats page (@zerbosh)
- UI: (Corporation) Market TA no longer has its own dialog box, it's set in the normal sell dialog (@Caldwell-74)
- UI: (Corporation) Fix an incorrect value in the party dialog box (@aschmider)
- UI: (Corporation) Improved the descriptions for Corporation states (@Caldwell-74)
- UI: (Gang) Various UI improvements for Gang (@myCatsName)
- DOCS: Improve documentation for ports (@muesli4brekkies)
- DOCS: Updated documentation for ns.tail and ns.getScriptLogs to make it clear a PID can be used (@myCatsName)
- DOCS: Improve documentation for FilenameOrPID functions (@VictorS)
- DOCS: Improved various existing ingame documentation pages (@myCatsName)
- DOCS: (Bladeburner / Gang) Added initial ingame documentation for Bladeburner and Gang (@myCatsName)
- DOCS: (Bladeburner / Gang) Improve API documentation for Bladeburner and Gang functions (@myCatsName)
v2.4.1
v2.4.1 Update (8/26/23)
FEATURE ADDITIONS:
- Added "Enable terminal history search with arrow keys" option in Misc options category, inspired by similar functionality in shells like zsh. (@ficocelliguy)
BUGFIX:
- Fixed a bug where buying NeuroFlux Governor would buy one less level than expected (@zerbosh)
- Fixed an issue that could cause the Coding Contract UI to become unreachable (@myCatsName)
- Infiltration: Knowledge of Apollo aug no longer highlights the incorrect wires (@Snarling)
CODEBASE / DOCS / MISC:
- Added a new theme "zerenity" (@Zelow79)
- Reorganize game constants (@zerbosh)
- Reorganize ingame documentation folder structure, simplify documentation bundling (@Snarling)
- IP Address coding contract accepts single-quoted entries (@myCatsName)
- Updated an outdated message on ns.killall logs (@myCatsName)
- Updated documentation for ns.share and ns.getSharePower (@myCatsName)
- Removed functions (like ns.getServerRam) are no longer shown when enumerating ns entries. (@Snarling)
- Removed more references to ReadTheDocs that remained after 2.4.0 (@hydroflame)
- Fixed some typos/spacing (@myCatsName)
- Fixed an issue with incorrect React keys in active scripts page (@zornlemma)
API CHANGES (NON-SPOILER)
- Added ns.stock.getConstants (@Snarling)
- Added ownedAugs and ownedSF properties to return data of ns.getResetInfo (@Snarling)
API CHANGES (SPOILERS):
- Added ns.singularity.getAugmentationFactions to provide a list of factions that have a given augmentation (@myCatsName)
- ns.corporation.getConstants now has a ram cost of 0 (@Snarling)
OTHER CHANGES (SPOILERS):
- Successes for next level is now accurate in the UI for Bladeburner operations (@myCatsName)
- ns.sleeve.setToFactionWork no longer allows working for factions the player has not joined (@Snarling)
v2.4.0
v2.4.0 - Death to readthedocs
NETSCRIPT:
- Added ns.getFunctionRamCost
- Added run and install identifier
CORP:
- Add product investment info to API
- Prevent issues with invalid materials in warehouse
- Update exportMaterial amount to
number | string
- Validate city with office for starting product development
DOCUMENTATION:
- readthedoc.bitburner.whatever has been fully deprecated.
That documentation is now available in-game. This will make
documentation easier to maintain and easier to keep locked
with the specific version of the game you're playing.
It's also in.md
, which is more common than.rst
- Add
printRaw
andtprintRaw
docs - Better docs for
ascension
result - Complete the spec for hamming codes enhancement
- Fix example code for
scp
MISC.
- Fixed a bug where RAM calculation would be innacurate for near copy of scripts on different servers
- Fix mislead error message about ram miscalculation when script contains syntax errors.
- Fix bug in calculating faction donation amount
- Fix bug where Sleeve would have difficulty doing certain University activities.
- Fix regression for crime in progress
- Prevent log scrolling on Active Script window drag
- show all skills in import save comparison tool
- Fix extremely minor calculation error where money drained after hack was being floor()
- Fix ram evaluation to include more edge-cases
- Fix potential double-free in atExit()
CODEBASE:
- Work on Enum Helper + Reorganise
- enforce eslint react checks
- corp code style improvement
- Added a lot of typesafety
v2.3.1
Release for 2.3.1. Downloadable non-steam version is attached.
Changelog:
v2.3.1 - Bugfixes 7 June 2023
NETSCRIPT:
- Added ns.setTitle, which sets the titlebar of a script's tail window (@d0sboots)
- Added ns.getFunctionRamCost, which gets the ramcost of a netscript function (@G4mingJon4s)
- ns.ls results will filter as if the filenames have a leading slash (@Snarling)
GENERAL / MISC:
- Changed tail window buttons into icon buttons, allow setting custom title, and tail window bugfixes. (@d0sboots)
- Terminal no longer scrolls to the bottom constantly while an action is being performed (@bezrodnov)
- Added a close button to modals (@bezrodnov)
- Fixed several issues with script editor tabs (@bezrodnov)
- scp terminal command can copy multiple files at once, like help text indicates (@Snarling)
- Root directory is no longer displayed as ~ in the terminal prompt, it is displayed as / (@Snarling)
- cd with no arguments will change to the root directory (@Snarling)
- Documentation updates (various)
- Nerf noodle bar
HOTFIXES (these were already backported to 2.3.0 before 2.3.1 release):
- Several important fixes for savegame migration issues from older version (@d0sboots)
- Prevent scripts from loading during intial migration to 2.3.0 save format, to prevent a crash that could occur. (@Snarling)
- Fix scp logging (hostname was being logged incorrectly in multiple places and showing as [Object object]) (@Snarling)
- Update terminal parsing logic so that the old syntax for alias works again. (@Snarling)
- Fix clickable script links from ls command not working outside root directory (@Snarling)
- Fix an issue with Find All Valid Math Expressions not accepting empty array when that was the solution. (@Snarling)
- Fix an issue with scan-analyze display when the player had AutoLink.exe (@Snarling)
- Reverted undocumented change that program filenames were case sensitive for ns.fileExists. They are case insensitive again. (@Snarling)
- An issue from pre-2.3 could cause scripts to have the wrong "server" property. This caused issues in 2.3, and a fix now repairs any scripts with a mismatched server property. (@Snarling)
- More fixes to help old savegames load correctly (@Snarling)
- Servers can no longer have infinite time-to-hack. (@Snarling)
SPOILER SECTIONS:
SF2:
- Overall gang respect gain rate now reads accurately, instead of showing ~10x. (@Snarling)
SF3:
- Added "maxProducts" property to ns.corporation.getDivision return value (@kateract)
- Fixed an issue with sell price parsing for materials (@zerbosh)
- Fixed display of market price for materials and products (@zerbosh)
- Fixes for Corp import/export issues, such as -IPROD and Smart Supply not working right (@d0sboots)
- Improvements to the max-affordable-upgrades calculation (@bezrodnov)
- Perform additional validation when setting up an export. Exports are now unique per targeted division+city. (@Snarling)
- ns.corporation.cancelExport no longer requires the exported amount (@Snarling)
- Fix NaN bug that could impact Robot material in Robotics division (@Snarling, @kateract)
- Can no longer commence product development in a city with no office (which would immediately error out the game loop) (@Snarling)
- (Hotfix) Fix issue that could lead to SF3 research desync. (@Snarling)
- (Hotfix) Fix SF3 "Spring Water" industry (@Snarling)
SF4:
- Fixed an issue that could cause singularity run-after-reset callback scripts to not launch correctly (@Snarling)
v2.3.0
Downloadable release for 2.3.0 for offline, non-steam use.