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Releases: blocktest-game/blocktest

Release v0.2.5

05 Jun 01:57
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Release v0.2.5 Pre-release
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More tweaks and adjustments

notably making Globals non static but instead a singleton and adding a way to get the singleton instance of blocks using `Block.Instance<BlockType>();`. also makes player sprite rotation for walking scale-based instead of flipping the sprite renderer so that child objects are also affected. This means that the camera had to be moved outside of the player instances.

Release v0.2.4

19 Apr 14:54
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Release v0.2.4 Pre-release
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Fixes save system and block selection dropdown

Release v0.2.3

05 Apr 18:43
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Release v0.2.3 Pre-release
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Changelog

  • Adds Character sprite selection (Default human, Lizard, Radlad) (Credit to TT for the sprites)
  • Adds Character colour selection
  • Adds world seed selection

Release v0.2.2

04 Apr 04:02
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Release v0.2.2 Pre-release
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fixes #7

Release v0.2.1

29 Mar 20:32
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Release v0.2.1 Pre-release
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Changelog

  • Fully fixes collisions
  • General code cleanup/Standardization with an .editorconfig

Release v0.2.0

26 Mar 06:04
77e90da
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Release v0.2.0 Pre-release
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Changelog

  • Attempts to fix collisions again
  • Updates github resources (PR Template, Readme, etc.)
  • Fixes Walk Animation
  • Overhauls block system to use a class for each block type to allow for custom behavior and to make the system much more engine-agnostic

Release v0.1.1

18 Mar 02:58
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Release v0.1.1 Pre-release
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Changelog

  • Greatly improves collisions
  • Adds walk animation

Release v0.1.0

14 Mar 01:57
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Release v0.1.0 Pre-release
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Changelog

  • Licenses project under the MIT license
  • Adds new placeholder sprite
  • Adds basic title screen placeholder
  • Code changes
    • Adds continuous integration compilation tester to the github
    • Adds block smoothing system
    • Refactors a lot of classes previously left as referenced components to static classes

Release v0.0.1

27 Feb 07:29
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Release v0.0.1 Pre-release
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Initial release