Releases: blocktest-game/blocktest
Releases · blocktest-game/blocktest
Release v0.2.5
More tweaks and adjustments notably making Globals non static but instead a singleton and adding a way to get the singleton instance of blocks using `Block.Instance<BlockType>();`. also makes player sprite rotation for walking scale-based instead of flipping the sprite renderer so that child objects are also affected. This means that the camera had to be moved outside of the player instances.
Release v0.2.4
Fixes save system and block selection dropdown
Release v0.2.3
Changelog
- Adds Character sprite selection (Default human, Lizard, Radlad) (Credit to TT for the sprites)
- Adds Character colour selection
- Adds world seed selection
Release v0.2.2
fixes #7
Release v0.2.1
Changelog
- Fully fixes collisions
- General code cleanup/Standardization with an .editorconfig
Release v0.2.0
Changelog
- Attempts to fix collisions again
- Updates github resources (PR Template, Readme, etc.)
- Fixes Walk Animation
- Overhauls block system to use a class for each block type to allow for custom behavior and to make the system much more engine-agnostic
Release v0.1.1
Changelog
- Greatly improves collisions
- Adds walk animation
Release v0.1.0
Changelog
- Licenses project under the MIT license
- Adds new placeholder sprite
- Adds basic title screen placeholder
- Code changes
- Adds continuous integration compilation tester to the github
- Adds block smoothing system
- Refactors a lot of classes previously left as referenced components to static classes
Release v0.0.1
Initial release