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@bo3b bo3b released this 03 Feb 16:28
· 2598 commits to master since this release

This is a Release build for general use.
It is a good starting point when looking to fix any x32 or x64 game.

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The c-runtime is statically linked and the release version. Performance is good.

The d3dx.ini is tuned for hunting, not playing.
Hunting, dumping shaders, and logging are on by default.

Unzip the 6 files from x32 or x64 as needed into the game executable directory.
Use the uninstall.bat to remove dlls and ShaderFixes folder.

Numerous fixes for Decompiler errors including many for FC4.
Includes PirateGuyBrush's performance fix.
Patch for multi-threaded Decompiler crash.
Solid fixes for 'udiv' and 'resinfo'/GetDimensions errors.
Improves Decompiler output to ensure swizzle is maintained, most truncation warnings fixed.

Includes bug fix to properly find system32 directory on alternate OS installs.
Mainhook is always enabled in x64.

Includes new changes from DarkStarSword for .ini parsing. Some refactoring.
Includes changes for texture logging, ShaderUsage output.


Includes new keyboard handling routines using GetAsyncKeys instead of DirectInput.
Includes changes to support aiming override via keyboard or mouse.
Includes d3dx.ini changes to alter iniParams for any keypress or mouse.


Includes experimental reload of d3dx.ini upon F10.
Includes first pass at auto-repeat for shader hunting.
Adds XInput for xbox controller support, including auto-repeat.
Adds delay parameters for key overrides.
Add type=cycle for lists of overrides.
Add smooth transitions for delays, including linear and cosine.
Key, texture, shader names no longer need to be numeric.
All new features documented in d3dx.ini.


New resource format means: real versions numbers in the dlls themselves.


Fix for Defense Grid 2 crashes and exceptions. Improves FC4 shadercaching.


New ShaderOverride settings for filtering on depth buffer for UI fixes and on matching partner shader

Risky build. Lots of big changes with only some testing.


** Update ** First build 1.1.6 off of fully refactored code base. Not making a full release just yet, this is experimental. Includes new Overlay UI and nvapi blocking params. Known to crash in some games.

** Update ** Adding experiment 1.1.8 build for Witcher3. No longer crashes, allows 720p.

** Update ** Adding experimental 1.1.9 build for Decompiler fixes.

** Update ** Added experimental 1.1.11 build for active Assembler (w/ F10) plus Decompiler asint fixes.

** Update ** Experimental build 1.1.12, bug fix for crash without evil update, hunting off at start.
Release Notes

** Update ** Experimental build 1.1.13, bug fix for hang on shader reload errors.

** Update ** Experimental build 1.1.14 bug fix for Dragon Age crash, hunting improvements.

** Update ** Experimental build 1.1.16 bug fix for Witcher 1.05 crash, dxgi improvements, screenshot on Mark.

** Update ** Experimental build 1.1.17 preview build of new frame analysis feature.
Release Notes

** Update ** Experimental build 1.1.18 several improvements to the frame analysis feature.
Release Notes

** Update ** Experimental build 1.1.19 adds support for compute shaders.

** Update ** Experimental build 1.1.20 fixes bug in swapchain creation for Dirt Rally, includes pinking mode.

** Update ** Experimental build 1.1.21 fixes crash for Dirt Rally, lower logging.
Release Notes

** Update ** Experimental build 1.1.22 Lots of small fixes, limited support for tessellation & geometry shaders.

** Update ** Experimental build 1.1.23 Experimental support for injecting the depth buffer into shaders.

** Update ** Experimental build 1.1.24 Support for tessellation shaders, extended ini params, improved frame analysis.

** Update ** Experimental build 1.1.26 Update for handling decompiler exceptions, clean up build targets.