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Archived 1.2 series release build for x32, x64

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@bo3b bo3b released this 03 Jun 06:18
· 964 commits to master since this release

3Dmigoto-1.2.73.zip and cmd_Decompiler-1.2.73.zip

This is a Release build for general use.
It is a good starting point when looking to fix any x32 or x64 DX11 game.

3dmigoto logo

The c-runtime is statically linked and the release version. Performance is good.

The d3dx.ini is tuned for hunting, not playing.
Hunting, dumping shaders, and logging are on by default.

Unzip the 5 files from x32 or x64 as needed into the game executable directory.
Use the uninstall.bat to remove dlls and ShaderFixes folder.


This is from the 1.2 branch, which includes the hunting overlay text, and new crc32c hash.

Includes improved support for depth buffers.
Includes settings to relax strict DX11.0 requirement, especially for Win10 support.
Added support for modifier keys for any key overrides.
Includes major improvements to the assembler.
Includes support for SBS/TAB output via a custom shader.
Includes support for creating and updating game profiles directly from d3dx.ini.

v1.2.61 Added support for 3D Vision Direct Mode. Set d3dx.ini flag force_stereo=2 to enable.
Release Notes

v1.2.62 New feature for automatic Presets, based on ShaderOverrides (from llyzski).
Release Notes

v1.2.63 New feature of UpscalingShader, to allow post-process upscaling. Includes new ability to set ScissorClipping on a per item basis. Unlocks/bugfix the abiilty to filter by IndexBuffers.
Release Notes

v1.2.64 New ini parser which is approximately 200x faster. Fixes include path for custom shaders. More descriptive log messages when [re]creating resource caches. Misc bug fixes.
Release Notes

v1.2.65 This is a huge update - software mouse cursor, texture filter updates, preset improvements and much, much more.
Release Notes

v1.2.66 New ShaderRegex Engine & many bug fixes. Release removed due to a serious regression in key bindings.
Release Notes

v1.2.67 Fixes regression in key bindings. Multiple performance regression fixes. Fix crash when using draw command and hooking together. draw=from_caller now works with shader hunting.
Release Notes

v1.2.68 Includes further performance improvements for CPU bound games by optimising StereoParams and IniParams use and eliminating frame analysis logging overhead in release mode. Fixes some issues (such as crashes) in some circumstances when using hooking. This should be considered a moderately risky release.
Release Notes

v1.2.69 Fixes regression introduced in 1.2.68 where StereoParams and IniParams could be unbound. Fix crash in The Division. Fix long standing bug where shaders could become corrupt after pressing F10. Fix crash in overlay if shaders tag lines was too long. Convergence can now be set by shaders on the GPU to facilitate auto-convergence algorithms. Can now pass time since launch to shaders. Can now specify the initial data on custom buffers.
Release Notes

v1.2.70 Fixes long standing crash / other issues in some games on alt+enter if the hunting overlay had been displayed since launch. TextureOverride now supports alternative fuzzy attribute matching as alternative to texture hashes. Can now force NV surface creation mode on buffers and 1D textures. Major overhaul to ShaderUsage.txt. Fixes issues in frame analysis log introduced in 1.2.68 where shader hashes could go missing. Fixes crash in assembler processing blank lines with DOS style newlines. Frame analysis log now shows command list recursion.
Release Notes

v1.2.71 Updated hooking library to resolve crashes & removed workarounds from hook=recommended. Fix refcounting and other issues in upscaling. Fix refresh rate overrides not working in UE4. Fuzzy texture override matching now assumes match_usage=default to reduce risk of driver crash. Fix access out of bounds bug in assembler.
Release Notes

v1.2.72 Fixes another regression from 1.2.68 where StereoParams could be unbound in certain games (Prey). Fixes ShaderRegex command lists not being applied to the very first shader they match if there are no ShaderOverride sections. Log file no longer repeatedly warns about except_set_shader_resources workaround when using hooking in certain games. Assembly shaders now have excess whitespace stripped from the end of each line to make it easier to write ShaderRegex patterns.
Release Notes

v1.2.73 Includes the following backports from 1.3.x: Fixes long standing bug where cache_shaders=1 could cause users to keep seeing outdated shaders used after an update. Add load_library_redirect flag to d3dx.ini to fix broken proxy loading. Set permissions on game directory to resolve locked out issues. Set permissions on dumped shaders to resolve locked out issues. Fix "no more memory" error in ShaderRegex with particularly boss substitutions.
Release Notes

If you have any problems with this version, revert to the 1.2.57, 1.2.51, 1.2.27, 1.2.10, 1.1.36, or 1.0.1 version.