Skip to content
This repository has been archived by the owner on Jul 1, 2021. It is now read-only.

Update numbers to represent actual damage numers rather than halved numbers #22

Open
wants to merge 4 commits into
base: master
Choose a base branch
from

Conversation

SSyl
Copy link

@SSyl SSyl commented May 7, 2020

Before this pull request, the mod would show you the damage value in terms of hearts. Meaning if you hit it for 2 damage with this mod, that means you hit for 2 hearts.

However, Minecraft keeps track of health and damage in terms of half hearts. In other words, 1 damage = 1 half heart. This means if your sword says it does 4 damage it means it does 2 hearts of damage.

This pull request changes the mod so that it displays damage the same way Minecraft keeps track of it. It also brings it in line with other mods like Toro's DamageIndicators.

SSyl added 4 commits May 6, 2020 17:50
Previously, the numbers represented a heart. So 1 heart = 1 damage. However, Minecraft's health actually works as 1 health = 1 half heart.

This change makes it so that every damage number is accurate to Miencraft's health system. So, 1 damage = 1 half heart.
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant