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Bump ext/SDL from 8ba850b to 1903d7b #411

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Jul 12, 2023
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4 changes: 2 additions & 2 deletions src/cs/production/SDL/Generated/AssemblyAttributes.gen.cs
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
// To disable generating this file set `isEnabledGenerateAssemblyAttributes` to `false` in the config file for generating C# code.
// <auto-generated>
// This code was generated by the following tool on 2023-07-11 03:47:18 GMT+00:00:
// https://github.com/bottlenoselabs/c2cs (v6.0.3.0)
// This code was generated by the following tool on 2023-07-12 02:33:01 GMT+00:00:
// https://github.com/bottlenoselabs/c2cs (v6.0.7.0)
//
// Changes to this file may cause incorrect behavior and will be lost if the code is regenerated.
// </auto-generated>
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8 changes: 6 additions & 2 deletions src/cs/production/SDL/Generated/SDL.gen.cs
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@

// <auto-generated>
// This code was generated by the following tool on 2023-07-11 03:47:18 GMT+00:00:
// https://github.com/bottlenoselabs/c2cs (v6.0.3.0)
// This code was generated by the following tool on 2023-07-12 02:33:01 GMT+00:00:
// https://github.com/bottlenoselabs/c2cs (v6.0.7.0)
//
// Changes to this file may cause incorrect behavior and will be lost if the code is regenerated.
// </auto-generated>
Expand Down Expand Up @@ -811,6 +811,10 @@ public static unsafe partial class SDL
[DllImport(LibraryName, EntryPoint = "SDL_GetGamepadPlayerIndex", CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetGamepadPlayerIndex(SDL_Gamepad* gamepad);

[CNode(Kind = "Function")]
[DllImport(LibraryName, EntryPoint = "SDL_GetGamepadPowerLevel", CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_JoystickPowerLevel SDL_GetGamepadPowerLevel(SDL_Gamepad* gamepad);

[CNode(Kind = "Function")]
[DllImport(LibraryName, EntryPoint = "SDL_GetGamepadProduct", CallingConvention = CallingConvention.Cdecl)]
public static extern ushort SDL_GetGamepadProduct(SDL_Gamepad* gamepad);
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