Mandelbulber v2 2.31
New in version 2.31
-
Added new fractal formulas
aboxDonut4d
aboxDonut4dV2
mengerV7
sphereClusterV2
sphereClusterV3
spheretreeV4
spheretreeV5
transfSphericalInvV3 -
modified fractal formulas
msltoeSym3Mod5 add boxfold
sphereCluster update DE calc, add void mode
transfSphericalInvV2, add DE tweak
transfSphericalInvC, add prev2.17 code -
Scripts: added possibility to attach Java Script one-line scripts to the fractal parameters
-
Effects: primitive objects can be used to define shape of volumetric effects like basic fog or clouds
-
Effects: basic fog can cast / receive shadows
-
Effects: added Rayleigh scattering to volumetric effects which cast / receive shadows
-
Fractals: fixed problem with calculation of negative power bulbs
-
Shaders: Improved quality of volumetric effects in MC mode
-
Shaders: Added transparency (alpha) texture mapping for surface transparency and subsurface scattering
-
Shaders: Added transparency color texture mapping for subsurface scattering
-
UI: Added dialog with allows to substitute missing textures by selecting file, searching or using default one.
-
UI: Fixed bug causing UI glitches when auto-refresh is enabled and one of parameters from custom formula is edited
-
UI: Added "Copy parameter name" action in context menu for any parameter
-
UI: Fixed bug leading to stack overflow when user rotated mouse wheel very fast and long.
-
Performance: added parallel processing of already rendered tiles which improves speed of MC rendering.
-
Performance: Removed option for reserving GPU time for the system (it caused significant CPU load on Windows and slowed down rendering)
-
OpenCL: Fixed illegal memory access in cOpenClEngine::Build()
-
NetRender: Corrected sending settings to NetRender client (e.g. there was missing OpenCL mode)
-
Files: Added deletion of history files older than one year
-
Files: Corrected default path for textures
-
Installation: corrected icon name in mandelbulber2.desktop
-
Compilation: corrected script for building MacOs version