Virtual Reality experience based on WebXR.
- Use the headset browser to visit the site - https://cityslingvr.arvr.social
- Click on the "VR" button on the bottom right to enter VR mode
- Enjoy
This project is made by a fan for educational purposes with fair use in mind. It is open source and non-profit (not even ads).
To swing around, aim the controller at a high point on a building and press and hold the trigger. Your web shooters have limited range so aiming too far will not work. Shooting two webs simultaneously will help you balance yourself.
Advanced movement (optional): If you need to make sharp turns, hold the grip button in addition. If you want to make your webs tighter or looser (this will influence how strong they pull), pull the thumbstick up/down before shooting.
The crystal challenge: Crystals appear near intersections on the main roads. To find a crystal simply follow a road. The wrist of your left hand shows how many crystals were collected without hitting walls or the ground.
The original game was made by talkol. This version renames it to City Sling VR, fixes some gameplay mechanics and changes out some assets.
Game mechanics implemented by talkol
Built with A-Frame to demonstrate the power of WebVR (who knew JS can do this much!)
The crystal 3D model is an optimized version of Crystal Kyber by Ian Diaz licensed under CC BY 4.0 (source assets are compressed)
The hands 3D models are a derivative of Spider-Man:Interactive View by Pawas Saxena licensed under CC BY 4.0
Sound effects came from ZapSplat
The file hand.js is based on a component from A-Frame which is release under the MIT license
Thanks to @Galadirith who helped iron out everything missing from the credits
Also, thanks to Felix for updating the assets.