Skip to content

cge-docker-unstable-changed #18

cge-docker-unstable-changed

cge-docker-unstable-changed #18

Workflow file for this run

# ----------------------------------------------------------------------------
# GitHub Actions workflow to build this application.
# Using latest Castle Game Engine ( https://castle-engine.io/ ) snapshot.
# For multiple platforms (Linux, Windows, macOS).
#
# ( Not Android -- rayhunter is a command-line tool, no automatic way
# to make it usable as standalone Android app. )
#
# This uses GitHub-hosted runners, that is: you don't need to set up any server
# infrastructure, GitHub provides it all for free for open-source projects.
#
# See docs:
# - https://castle-engine.io/github_actions
# - https://docs.github.com/en/actions
# ----------------------------------------------------------------------------
name: Build
on:
pull_request:
# Run on push to any branch, not on tags.
# Checking tags is not useful for us (we check the commit when it happened
# at branch) and we would waste 2x time to update on every "snapshpt" tag change.
push:
branches:
- '**'
repository_dispatch:
types: [cge-docker-unstable-changed]
jobs:
# Build for platforms supported by
# CGE Docker image https://hub.docker.com/r/kambi/castle-engine-cloud-builds-tools/ .
#
# Since setting up Docker image takes majority of time (5-6 mins)
# compared to actually getting and compiling CGE (1 min)
# and building application (~1 min for each platform),
# we build all platforms possible within one job.
build-using-docker:
name: Build Using Docker
runs-on: ubuntu-latest
container: kambi/castle-engine-cloud-builds-tools:cge-none
steps:
- uses: actions/checkout@v4
# Set env CASTLE_ENGINE_PATH following
# https://docs.github.com/en/actions/using-workflows/workflow-commands-for-github-actions#environment-files
# https://brandur.org/fragments/github-actions-env-vars-in-env-vars
- name: Castle Game Engine - Env CASTLE_ENGINE_PATH
run: echo "CASTLE_ENGINE_PATH=$GITHUB_WORKSPACE/castle-engine" >> $GITHUB_ENV
- name: Castle Game Engine - Env PATH (non-Windows)
run: echo "PATH=$PATH:$CASTLE_ENGINE_PATH/tools/build-tool/" >> $GITHUB_ENV
- name: Castle Game Engine - Clone snapshot
run: git clone --depth 1 --single-branch --branch snapshot https://github.com/castle-engine/castle-engine/
- name: Castle Game Engine - Build
run: cd $CASTLE_ENGINE_PATH/tools/build-tool/ && ./castle-engine_compile.sh
- name: Package Windows
run: castle-engine package --os=win64 --cpu=x86_64 --verbose
- name: Archive Artifacts
# See https://github.com/actions/upload-artifact
uses: actions/upload-artifact@v4
with:
name: windows-build
# Note: Keep paths that start with asterisk in double qoutes, to avoid misinterpreting as YAML reference.
# See https://stackoverflow.com/questions/19109912/yaml-do-i-need-quotes-for-strings-in-yaml
# https://yamlchecker.com/
path: "*-win64-x86_64.zip"
if-no-files-found: error
- name: Package Linux
run: castle-engine package --os=linux --cpu=x86_64 --verbose
- name: Archive Artifacts
uses: actions/upload-artifact@v4
with:
name: linux-build
path: "*-linux-x86_64.tar.gz"
if-no-files-found: error
# Build for platforms supported from macOS.
# This means to build for macOS and (maybe in the future) iOS.
build-macos:
name: Build Using macOS
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
- name: Install FPC+Lazarus
uses: gcarreno/[email protected]
with:
lazarus-version: stable
- name: Castle Game Engine - Env CASTLE_ENGINE_PATH
run: echo "CASTLE_ENGINE_PATH=$GITHUB_WORKSPACE/castle-engine" >> $GITHUB_ENV
- name: Castle Game Engine - Env PATH (non-Windows)
run: echo "PATH=$PATH:$CASTLE_ENGINE_PATH/tools/build-tool/" >> $GITHUB_ENV
- name: Castle Game Engine - Clone snapshot
run: git clone --depth 1 --single-branch --branch snapshot https://github.com/castle-engine/castle-engine/
- name: Castle Game Engine - Build
run: cd $CASTLE_ENGINE_PATH/tools/build-tool/ && ./castle-engine_compile.sh
- name: Package macOS
# --package-format=zip, because this is command-line app, do not make "app bundle" that CGE by default does on macOS
run: castle-engine package --os=darwin --cpu=x86_64 --verbose --package-format=zip
- name: Archive Artifacts
uses: actions/upload-artifact@v4
with:
name: macos-build
path: "*-darwin-x86_64.zip"
if-no-files-found: error
release:
name: Release
runs-on: ubuntu-latest
# Only upload release if all builds, on all runners, succeeded.
needs: [build-using-docker, build-macos]
steps:
- name: Download packaged releases
uses: actions/download-artifact@v4
with:
merge-multiple: true
- name: List downloaded files
run: ls -R
- name: GH CLI status
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: gh auth status
# Releases files in the "snapshot" release.
- name: Release Artifacts
if: ${{ github.ref == 'refs/heads/master' }}
run: gh release --repo ${{ github.repository }} upload snapshot --clobber *.zip *.tar.gz
env:
GH_TOKEN: ${{ github.token }}
update-release-tag:
name: Update Release Tag (make snapshot tag point to the build commit on master branch)
runs-on: ubuntu-latest
needs: [release]
steps:
- uses: actions/checkout@v4
- name: Update Release Tag
if: ${{ github.ref == 'refs/heads/master' }}
run: |
# --force allows to overwrite previous tag
git tag --force snapshot
# --force allows to push with overwritten tag
git push --force origin snapshot