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Cataclysm-BN v0.6.0

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@github-actions github-actions released this 19 Mar 10:38
· 1020 commits to main since this release
41bb5f2

Breaking Changes

  • PR: #4070 feat!: lua bindings mostly for creature by AluminumAlman

Feat

  • PR: #4051 feat(balance): military locations overhaul, part 1 by Chaosvolt
  • PR: #4072 feat(content): add roof chunks to hospital roof by Chaosvolt
  • PR: #4076 feat(balance): rebalances for military helipad by Chaosvolt
  • PR: #4074 feat(balance): update military outposts by Chaosvolt
  • PR: #4080 feat(content): 2storymodern05 house by Lil Shining Man
  • PR: #4079 feat(content): Thick socks by Chorus System
  • PR: #3917 feat(content, port): More NPCs by Zlorthishen
  • PR: #4089 feat(balance): revamp military bunkers by Chaosvolt
  • PR: #4090 feat(content): 3story01 by Lil Shining Man
  • PR: #4095 feat(balance): adjust spawns in collapsed sheds by Chaosvolt
  • PR: #4091 feat(balance): more consistent bash results for plants and stone by Chaosvolt
  • PR: #4092 feat(balance): sanity-check rarity of bog iron, cacao, coca by Chaosvolt
  • PR: #4100 feat(content): house 2storymodern06 by Lil Shining Man
  • PR: #4103 feat(balance): updates to robot components by Chaosvolt
  • PR: #4106 feat(balance): Phase out some redundant bionics, add bionic infolink by Chaosvolt
  • PR: #4114 feat(balance): closed glass windows block scent by RoyalFox
  • PR: #4113 feat(balance, port): Mainline Nonperishable Overhaul's changes to item perishability by RobbieNeko
  • PR: #4116 feat(content): bungalow 27 by Lil Shining Man
  • PR: #4123 feat(content): bungalow28 by Lil Shining Man
  • PR: #4120 feat(content): rice farming, rice bran, sake, sikhye by Chorus System
  • PR: #4128 feat(content): house_fence08 by Lil Shining Man
  • PR: #4107 feat(content): new voltmeter/bionic scanner CBM by Chaosvolt
  • PR: #4119 feat: mainline some craftable bionics with consistency updates by Chaosvolt
  • PR: #4132 feat(balance): adjust relative damage values of rockets yet again by Chaosvolt
  • PR: #4136 feat(balance): dial back nerf to skill impact on butchery a bit by Chaosvolt
  • PR: #4144 feat(content): house_fence09 by Lil Shining Man
  • PR: #4153 feat: Silat revised. Added 1H_HOOKED by KheirFerrum
  • PR: #4154 feat(content, port): Triffid Regrowth by Zlorthishen
  • PR: #4161 feat(balance): buff harvesting hides from animals by NappingOcean
  • PR: #4121 feat(content): fuel briquette by Chorus System
  • PR: #4160 feat(balance): unarmed skill affects empty-handed damage again by Chaosvolt
  • PR: #4177 feat(content, port): Arthropod Overhaul Part 1, Dragonfly by Zlorthishen
  • PR: #4186 feat: smoking rack can cure skins by NappingOcean
  • PR: #4147 feat(balance): update uncrafts for small items by Chaosvolt
  • PR: #4170 feat(balance): updates to spawns of autodoc installation items by Chaosvolt
  • PR: #4155 feat(balance): Solar power bump by Chorus System
  • PR: #4143 feat: allow treating steel targets as practice targets by Chaosvolt
  • PR: #4194 feat: tweaks for composite longbow by NappingOcean
  • PR: #4179 feat(content): weapon mount obsoletion, part 1 by Chorus System
  • PR: #3930 feat: Armor values specified directly in armor JSON by Coolthulhu
  • PR: #4196 feat(content): Generic writ of trade by Zlorthishen
  • PR: #4142 feat(content): more bionic recipes by Chaosvolt
  • PR: #4129 feat(balance): extend and improve ranged_bash_info to allow taking cover behind furniture by Chaosvolt
  • PR: #4174 feat: allow remote deployment of place_monster items, throwable manhacks by Chaosvolt
  • PR: #4141 feat(balance): update terrain ranged data in parallel with cover update by Chaosvolt
  • PR: #4182 feat(content): nether updates part 1 by Chaosvolt
  • PR: #4172 feat(balance): allow reading at penalty with full night vision, other visual/detection improvements by Chaosvolt
  • PR: #4149 feat(port): prompt before attacking neutral/fleeing monsters except it actually works by Chaosvolt
  • PR: #4197 feat: add paddy field and soil-to-clay constr by NappingOcean
  • PR: #4202 feat(content): adds an entry-level launcher weapon by Chaosvolt
  • PR: #4198 feat(balance): further standardize and increase use of ranged bash info by Chaosvolt
  • PR: #4228 feat(balance): allow pulping zombify_into corpses by Chaosvolt
  • PR: #4230 feat: item label can save deployable robot nicknames by Chaosvolt
  • PR: #4207 feat(content): Add salvage action for metal items by RoyalFox
  • PR: #4222 feat(balance): ranged bash info for solid walls by Chaosvolt
  • PR: #4219 feat(balance): finish extending ranged bash info to windows, doors, and other half-implemented terrain; some window fixes by Chaosvolt
  • PR: #4240 feat(content): Add all bandage types to blindfold recipe by mythosmod
  • PR: #4238 feat(content, port): Dermatweaks by Zlorthishen
  • PR: #4223 feat(balance): rework how ranged bash data checks destroy_threshold by Chaosvolt
  • PR: #4241 feat(UI): make empty-handed unarmed damage bonus more visible by Chaosvolt
  • PR: #4246 feat(content, port): Centipede overhaul by Zlorthishen
  • PR: #4242 feat(balance): Steel bowstring, repeating crossbow debuff by Chorus System
  • PR: #4251 feat(content): lobsterfest by arvay5
  • PR: #4255 feat(content, port): Wasp overhaul by Zlorthishen
  • PR: #4252 feat: item prices script by scarf
  • PR: #4264 feat: Good bye Makeshift Arc Welder by Viss Valdyr
  • PR: #4265 feat(content, port): Wasp Nests by Zlorthishen
  • PR: #4267 feat(content): No_wasps mod by Zlorthishen
  • PR: #4271 feat(balance): make matchhead powder recipe more granular, related fixes for mortar and pestle recipes by Chaosvolt
  • PR: #4277 feat: residential roof solar nested chunks by Lil Shining Man
  • PR: #4247 feat(UI): move remaining deactivate and manhack functions to pet menus, sanity-check docile behavior, rework pheromone function into generic monster culling by Chaosvolt
  • PR: #4254 feat: Add exclusions and exclusion categories to gunmods by KheirFerrum
  • PR: #4281 feat: residential front lawn nested chunks by Lil Shining Man
  • PR: #4282 feat: residential backyard chunks by Lil Shining Man
  • PR: #4163 feat(balance): mutations can modify power value of mutant toxins, adding a vanilla use for Robust Genetics by Chaosvolt
  • PR: #4145 feat(balance): strength affects movecost of drawing bows by Chaosvolt
  • PR: #4287 feat: friendly wildlife mammals spawn friendly offspring by ekaratzas
  • PR: #4270 feat: display resolved paths by scarf
  • PR: #4289 feat: eggs from friendly wildlife critters spawn friendly offspring by ekaratzas
  • PR: #4293 feat(balance): more vehicle repairs besides tires and solar panels require materials now by Chaosvolt
  • PR: #4307 feat(content): add residential roof chunks and one new residential roof solar variant by Lil Shining Man
  • PR: #4283 feat: spawn active items on mapgen by scarf
  • PR: #4310 feat: use mount's speed when mounted by scarf
  • PR: #4309 feat: extend add_spawn() to handle creating pets by ekaratzas
  • PR: #4311 feat: add reproduce area options in debug-map menu by ekaratzas
  • PR: #4313 feat: erase items in area by scarf
  • PR: #4324 feat(content): Update Boris mission text by Zlorthishen
  • PR: #4312 feat(content): residential personal items by Lil Shining Man
  • PR: #4329 feat(content): Cooking with insect eggs by Zlorthishen
  • PR: #4328 feat(content): Sting and Run by Zlorthishen
  • PR: #4320 feat: stack comestibles regardless of rot by scarf
  • PR: #4330 feat(port): Add horse breeding by ekaratzas
  • PR: #4335 feat(balance): reduce jar requirement in In a Pickle mission by Zlorthishen
  • PR: #4339 feat(UI): move item notes to be with description, move MAGIC_FOCUS flag description to flag section by Chaosvolt
  • PR: #4340 feat(content): Repave the road to Isherwood Farm by Zlorthishen
  • PR: #4344 feat: limit music log spam by ekaratzas
  • PR: #4345 feat(content): Add stiletto category by KheirFerrum
  • PR: #4348 feat(content): add 3l glass jar yeast recipe by Alec White Valentine
  • PR: #4346 feat(content): Backalley ripper docs by Zlorthishen
  • PR: #4355 feat(balance): adjustments to coca products by Chaosvolt
  • PR: #4362 feat(mods/pride_flags): add an in-repo mod for pride flags by RobbieNeko
  • PR: #4363 feat(content): the armored wheel is now off-road by Bogdan Nazaruk

Fix

  • PR: #4054 fix: augmentation clinic mapgen by 0Monet
  • PR: #4056 fix(port): Fix farm greenhouse floors. Add metal floors to grain bins. by 0Monet
  • PR: #4059 fix: change ranch_camp overmap symbols by 0Monet
  • PR: #4060 fix: crashed airliner by 0Monet
  • PR: #4062 fix: unnecessary map settings overwrite on No Hope by RoyalFox
  • PR: #4063 fix: map settings on rural biome updated with new additions by RoyalFox
  • PR: #4078 fix: sugar house outdoor terrain by 0Monet
  • PR: #4077 fix: allow card readers to despawn riot turrets too by Chaosvolt
  • PR: #4081 fix: better define how NPCs generate starting weapon by Chaosvolt
  • PR: #4083 fix: monsters ignore mechs that aren't being piloted by Chaosvolt
  • PR: #4085 fix(mods/DinoMod): Fix Dinomod overwriting various egg-based food recipes by RobbieNeko
  • PR: #4084 fix(port): shopping carts in s_clothes mapgen by 0Monet
  • PR: #4088 fix: serving area interface terrain by 0Monet
  • PR: #4097 fix: NPCs no longer magically aware of explosives they can't see by Chaosvolt
  • PR: #4096 fix: interior pickable metal doors can now pick on examine by Chaosvolt
  • PR: #4098 fix: two cases of NPCs printing messages in odd contexts by Chaosvolt
  • PR: #4104 fix: Prevents reloading from deleting containers by joveeater
  • PR: #4110 fix: stops linoleum from granting 1500 nails per tile by RoyalFox
  • PR: #4117 fix: separate house22 variants by 0Monet
  • PR: #4124 fix: 2storymodern04 garage by 0Monet
  • PR: #4130 fix: mountable terrain usable for firing heavy weapons agian by Chaosvolt
  • PR: #4131 fix: fix some nondescript mission names, fix chemist mission by Chaosvolt
  • PR: #4138 fix: pick_safe_adjacent_tile returning invalid position by scarf
  • PR: #4152 fix: give the SIDEWALK flag to the augmentation clinic by 0Monet
  • PR: #4151 fix: road connection for rural gas station by 0Monet
  • PR: #4156 fix: Fix overlapping text in look-around. by richardnlarge
  • PR: #4157 fix: add BIONIC_NPC_USABLE flag to infolink bionic by Chaosvolt
  • PR: #4158 fix: s_grocery_1 outdoor terrain by 0Monet
  • PR: #4159 fix: switch build tool back to v142 to fix vs2019 by Chaosvolt
  • PR: #4164 fix: reduce merchant item restock range by OrenAudeles
  • PR: #4165 fix: uaf in safe references by joveeater
  • PR: #4166 fix: orchard processing, stall roof by 0Monet
  • PR: #4167 fix: tapping maple trees by joveeater
  • PR: #4169 fix: motorcycle, quad bike chassis missing part by 0Monet
  • PR: #4173 fix: bungalow13, 25, 27 by 0Monet
  • PR: #4176 fix: don't salvage wool thread into wool patches by Chaosvolt
  • PR: #4188 fix: house_22ab mapgen by 0Monet
  • PR: #4148 fix: rebalancing and fixes for electric firestarters by Chaosvolt
  • PR: #4191 fix: garden_3x3_2, garden_3x3_3 nested mapgen by 0Monet
  • PR: #4192 fix: don't spawn grenade launchers installed on magazines by Chaosvolt
  • PR: #4195 fix: hides after being smoked get merged into one by NappingOcean
  • PR: #4183 fix: wielded weapon show correct ammocount when selecting gunmod, default firemode name for gunmods by Chaosvolt
  • PR: #4201 fix: make grenades fire immune by End3r991
  • PR: #4205 fix: don't allow IMMOBILE monsters to join hordes by Chaosvolt
  • PR: #4203 fix: description and id of t_thconc_floor_nofloor by 0Monet
  • PR: #4209 fix: prying data for pickable metal doors now actually works by Chaosvolt
  • PR: #4214 fix: differentiate more SPEAR and STAB flag by End3r991
  • PR: #4213 fix: stop requiring plastic bags for coffee powder crafting by RoyalFox
  • PR: #4217 fix: don't assign piercing damage to weapons that were previously cutting by Chaosvolt
  • PR: #4218 fix(port): allow blind throw while peeking upstairs/downstairs by End3r991
  • PR: #4204 fix: uncrafts for lightweight plastic containers by Chaosvolt
  • PR: #4221 fix: Mutagenic toxins missing from dehydrated meat by End3r991
  • PR: #4227 fix: give me more clay, ooze bog by NappingOcean
  • PR: #4229 fix: Changed 'Mature Plant' to 'Maturing Plant' by RobbieNeko
  • PR: #4232 fix: mre actually gives 1 pur tablet this time by Chaosvolt
  • PR: #4237 fix: quickfix for bash-related crashes by Chaosvolt
  • PR: #4239 fix: remove root wall from survivor bunker by 0Monet
  • PR: #4253 fix: spiked pit on surface of survivor's bunker by 0Monet
  • PR: #4259 fix: correct sub-category for hard cheese recipe by Chaosvolt
  • PR: #4263 fix: Remove install requirements for Bayonet and Combat knife by Viss Valdyr
  • PR: #4262 fix: check for valid seed before reference in can_do_activity_there() by ekaratzas
  • PR: #4269 fix: handle skinning batch jobs correctly by ekaratzas
  • PR: #4273 fix: lobster harvesting by arvay5
  • PR: #4249 fix: add limits and side effects to ABSORBS_SPLITS behavior by Chaosvolt
  • PR: #4278 fix: enable display and switch of firing mode for shape targetmode by ekaratzas
  • PR: #4285 fix: move tamed pet to proper faction set in creature_tracker layer by ekaratzas
  • PR: #4286 fix: damage the clothes of the house_dogs dog fight victim by 0Monet
  • PR: #4290 fix: mingw builds by joveeater
  • PR: #4292 fix: empty underslung gun doesnt prevent going into firing mode UI by ekaratzas
  • PR: #4294 fix: heat and acid armor work by LordZanos
  • PR: #4296 fix: OTHERS typo in mingw build by scarf
  • PR: #4303 fix: crashing when viewing armor item with undefined resitances by LordZanos
  • PR: #4304 fix: Refugee center back room monster group by Zlorthishen
  • PR: #4314 fix: chair symbol in house_fence01 by 0Monet
  • PR: #4316 fix: fixes cabin pool having salt water shallows by Chaosvolt
  • PR: #4319 fix: dont spawn eggs with negative age values by ekaratzas
  • PR: #4323 fix: add a roof to the Hazardous Waste Sarcophagus by 0Monet
  • PR: #4325 fix(port): Do not move into monsters that we cannot displace by ekaratzas
  • PR: #4321 fix(port): make shock absorbers actually absorb shock damage by LordZanos
  • PR: #4332 fix: pets with MF_PET_WONT_FOLLOW flag don't follow player by ekaratzas
  • PR: #4338 fix: nested mapgen position on s_library_roof_1 by 0Monet
  • PR: #4342 fix: small power substation by 0Monet
  • PR: #4343 fix: increase capacity of lead-acid grid batteries by Chaosvolt
  • PR: #4347 fix(UI): farming zone activity warns if it is too cold by ekaratzas
  • PR: #4349 fix: Coca is not safe to eat by Viss Valdyr
  • PR: #4352 fix: use copy-from for large yeast jars, general fixes to yeast cultures by Chaosvolt
  • PR: #4354 fix(balance): remove soldering iron as possible tool for 2 recipes by Viss Valdyr
  • PR: #4356 fix: dont crash when equipping npc with no existing clothing by ekaratzas
  • PR: #4357 fix(balance): changes in perishables by Viss Valdyr
  • PR: #4358 fix: cabin chemist gives you bottles that actually exist by Chaosvolt
  • PR: #4364 fix(UI): do not hide skills from books on max skill by scarf
  • PR: #4365 fix: minor typo in "wild veggetable omelette" by Robert Anderson
  • PR: #4366 fix: energy gatling weapon class weapon mod slot fix by Chorus System
  • PR: #4367 fix: make count-by-charges vehiclepart installable by scarf
  • PR: #4368 fix: dead state persisting between worlds by scarf

Perf

  • PR: #4225 perf(port): cache NPC goal by End3r991

Refactor

  • PR: #4069 refactor: Decouple attitude from creature by AluminumAlman
  • PR: #4050 refactor(mods/craftgp): add Luty's book and mainline Luty SMGs by RobbieNeko

Docs

  • PR: #4118 docs: add info for mutation enchantments by RoyalFox
  • PR: #3915 docs: Faction Lore Update by KheirFerrum
  • PR: #4184 docs: Fix link in documentation frontpage. by bottled-water-03
  • PR: #4193 docs: Include Spell Flags in Magic Documentation by RobbieNeko
  • PR: #4215 docs(i18n): translate i18n guide to korean by NappingOcean
  • PR: #4235 docs: Add documentation for mod_target_category by KheirFerrum

Test

  • PR: #4288 test: ignore flaky ranged balance test by scarf
  • PR: #4327 test: add no_hope to mod test blocklist by scarf

CI

  • PR: #4200 ci: test msvc on PRs by scarf
  • PR: #4298 ci: fix lang file compilation in windows msvc by scarf
  • PR: #4305 ci: simplify autofix message by scarf
  • PR: #4334 ci: bump outdated actions by scarf
  • PR: #4361 ci: use explicit tag range on changelog generation by scarf

Style

  • PR: #4053 style: tidy up ranch_camp.json by 0Monet

Chore

  • PR: #4134 chore(deps-dev): bump vite from 4.4.12 to 4.5.2 in /doc by dependabot[bot]
  • PR: #4135 chore(deps): bump sharp from 0.32.5 to 0.32.6 in /doc by dependabot[bot]
  • PR: #4226 chore(mods/magiclysm): Remove myself as Magiclysm Maintainer by RobbieNeko
  • PR: #4233 chore(deps): bump undici from 5.26.3 to 5.28.3 in /doc by dependabot[bot]
  • PR: #4245 chore: Add missing looks_like by mythosmod