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Wave Function Collapser

A Unity Asset for procedural generation

Developed by Chris Hanna (mascarading as Brewed Ink)

The Wave Function Collapse algorithm is a popular procedural generation tool. This documentation describes how to use the Wave Function Collapser in Unity.

  • Code Docs
  • Getting Started
  • Examples
    • Socket based constraints - Roads
    • Color based constraints - Simple World
    • Code based constraints - Sudoku

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Docs for the Unity Asset Wave Function Collapser

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