-
Notifications
You must be signed in to change notification settings - Fork 0
chaitu236/BallBouncer2
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
COMPILE: make && make jar RUN: make run ABOUT THE GAME: This game was developed by Chaitanya Vadrevu (i.e., chaitu236 i.e., me) from scratch. Source code and images are original creations of the said developer. Images were created using GIMP using only default textures and fonts which are licensed under GNU GPL. ************************************************************************** HOW TO PLAY: 1. Make sure you have the latest version of Java (JRE) installed and double click the "BallBouncer2.jar" file. The program is written in J2SE and should run on any modern OS. 2. Click or press any button to start the game. 3. Use Mouse or Arrow Keys to control the puddle/slider position (preferably mouse). 4. If you have a weapon, press SPACEBAR or use LEFT CLICK to fire weapon. NOTE: The speed of the game seems to be dependent on the computer it is played on and the OS. Please contact the developer if you find the game unplayable. ************************************************************************** LICENSING: This software is licensed under GNU GPL version 3 or above. Please refer to the accompanying license file, 'gpl.txt' for content of the license. NOTE: This is a free software and you may modify and/or distribute the source code ( but not modify license) freely subject to the conditions laid in the license. ************************************************************************** BUGS: The ball may behave in an unexpected way when it 'grazes' the edge of a brick/stone. The probability of occurance of such a condition is less than 1%. ************************************************************************** IMPROVEMENTS: Since all the levels are generated randomly, placement of 'stones' in some cases may render the completion of the game impossible. The probability of appearance of 'stones' is set to 3% to minimize this occurance. A better solution would be to implement predefined levels and a method to store, retrieve and create such levels.
About
BallBouncer2 - a game basaed on breakout
Topics
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published