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feat: allow PowerUps to be applied to any class extending GodotObject (…
…#13) * feat: allow PowerUps to be applied to any class extending GodotObject * chore: bump version
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12 changes: 12 additions & 0 deletions
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SuperNodes.TestCases/test/test_cases/SuperGodotObjectTest.cs
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Original file line number | Diff line number | Diff line change |
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namespace SuperGodotObject; | ||
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using Godot; | ||
using SuperNodes.Types; | ||
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[SuperNode(typeof(MyPowerUp))] | ||
public partial class SuperGodotObject : GodotObject { | ||
public override partial void _Notification(int what); | ||
} | ||
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[PowerUp] | ||
public partial class MyPowerUp : GodotObject { } |
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