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add tests for shader program compilation
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Original file line number | Diff line number | Diff line change |
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in vec4 model_vertex; // The location of the vertex in model space | ||
in vec3 in_dx; | ||
in vec3 in_left_edge; | ||
in vec3 in_right_edge; | ||
out vec4 v_model; | ||
flat out vec3 v_camera_pos; | ||
flat out mat4 inverse_proj; | ||
flat out mat4 inverse_mvm; | ||
flat out mat4 inverse_pmvm; | ||
flat out vec3 dx; | ||
flat out vec3 left_edge; | ||
flat out vec3 right_edge; | ||
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void main() | ||
{ | ||
this_is a very bad shader. do_not use it. it is for_testing that the | ||
pytest tests_do indeed catch shader compilation errors. | ||
} |
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