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Using the OpenGL Shading Language to make a personnified, personnal "shader".

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Project GLSL

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Every Graphic Card has different layers of complexity behind it. But every ( or most ) use OpenGL for a Graphic Card Pipeline.

OpenGL offers a lot of option, but in our case, it allows us to "code animation".

How it is done ?

By using the OpenGL Shading Language, based on C, we can perform that.

Especially, in that case, I have used shadertoy.com ( https://www.shadertoy.com )

Basically, it allows us, without anymore libraires, to create visual animation, both in 2D and 3D.

As a beginner my animation is pretty psychedelic and chaotic but it allows anyone to program it's own animation, and is pretty extensive.

How to use it ?

Demonstration Video

opengl_vector.mp4

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Using the OpenGL Shading Language to make a personnified, personnal "shader".

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