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Fix cthun resetting on second phase after tentacles despawn
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davidonete authored and killerwife committed Jul 3, 2024
1 parent 84d6b12 commit 806f378
Showing 1 changed file with 0 additions and 5 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -332,11 +332,6 @@ struct boss_cthunAI : public CombatAI
m_instance->SetData(TYPE_CTHUN, FAIL);
}

void SummonedCreatureDespawn(Creature* /*summoned*/) override
{
m_creature->AI()->EnterEvadeMode();
}

void JustDied(Unit* /*killer*/) override
{
m_creature->SetActiveObjectState(false);
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