Releases: cmu-sei/gamebrain
Releases · cmu-sei/gamebrain
2.5.2
Version 2.5.2 fixes a bug caused by an upstream service removing a model property.
What's Changed
- 2.5.2 by @sei-jvessella in #119
Full Changelog: 2.5.1...2.5.2
v2.5.1
- Silence misleading warnings in PC4 games.
- Video freshness task will not try strings without an HTTP(S) protocol.
What's Changed
- 2.5.1 by @sei-jvessella in #118
Full Changelog: 2.5.0...2.5.1
v2.5.0
- Various PC4 code fixes for things that got changed for PC5.
- Test endpoint to change SQL echoing while Gamebrain is running.
- Code cleanup and refactoring for some internals.
- Fixed the exit test endpoint to work.
What's Changed
- 2.5.0 by @sei-jvessella in #117
Full Changelog: 2.4.1...2.5.0
v2.4.1
- New test endpoint to adjust certain logging intervals in
cache.py
. - Renamed provided example
settings.yaml
toexample.settings.yaml
. - Fix unbound variable exception in
cleanup.py
. - Add complete field to AssociatedChallengeData in order to fix an occasional display bug.
What's Changed
- 2.4.1 by @sei-jvessella in #113
Full Changelog: 2.4.0...2.4.1
v2.4.0
- Add an exit test endpoint (admin-only).
- Clean up log message spam (mission_update and _map_team_score_data).
- Remove obsolete settings.yaml Gameboard base_url field.
- Remove cut Codex Power feature endpoints.
- Set teamCodexCount to 0 in non-PC4 games.
- Reduce HTTP timeout for Gameboard calls to 10 seconds.
- Remove credentials from exception handler logging.
What's Changed
- 2.4.0 by @sei-jvessella in #108
Full Changelog: 2.3.0...2.4.0
v2.3.0
- Cleanup defers to Gameboard instead of Topomojo to determine if a team is active or not.
- Added log severity level back to all log messages.
- Some Comm Event fixes to accomodate having the comm event tasks active from the initial state.
What's Changed
- v2.3.0 by @sei-jvessella in #98
Full Changelog: 2.2.1...2.3.0
v2.2.1
Bug Fixes
- Enable automatic reconnect on the database connection pool
- Ensure the snapshot task does not crash from an exception
What's Changed
- Ensure database reconnection by @sei-jvessella in #96
Full Changelog: 2.2.0...2.2.1
v2.2.0
- Multiple separate game sessions may exist simultaneously now so that teams may play asynchronously.
What's Changed
- Game session isolation by @sei-jvessella in #92
Full Changelog: 2.1.0...2.2.0
v2.1.0
Version 2.1.0 is comprised of the following changes:
- Completed missions filtered from workstation consoles.
- No-VM challenges filtered from workstation consoles.
- Better logging.
- Added the ability to hide a challenge with a variable.
- Added a variable to make game tasks appear incomplete if the team's current status is inconsistent with the task requirements, primarily for antenna extension, exploration mode, and jump tasks.
What's Changed
- 2.1.0 by @sei-jvessella in #90
Full Changelog: 2.0.1...2.1.0
v2.0.1
v2.0.1
Bug Fixes
- Fixes a display issue related to scoring
What's Changed
- Fix scoring display issues by @sei-jvessella in #87
Full Changelog: 2.0.0...2.0.1