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Fix the memory leak caused by excessive simultaneous playback of sound effects on the mini game platform. #13866

Fix the memory leak caused by excessive simultaneous playback of sound effects on the mini game platform.

Fix the memory leak caused by excessive simultaneous playback of sound effects on the mini game platform. #13866

Workflow file for this run

name: <Web> Quality
on: [push, pull_request]
# github.head_ref is only defined on pull_request events
concurrency:
group: ${{ github.workflow }}-${{ github.actor }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
jobs:
eslint:
name: Run ESLint
#if: github.actor!= 'dependabot' # ignore the pull request which comes from user dependabot. See https://github.community/t/how-to-stop-github-actions-workflow-to-trigger-when-the-pull-request-is-from-dependabot-preview/116486/3
if:
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/setup-node@v1
with:
node-version: 12
- name: Download external
run: |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external
- run: npm ci
- name: Run ESLint
shell: pwsh
run: ./.github/workflows/eslint.ps1