fixed #15885: [bug] Crash or freeze if restarting game many times on non-android platforms. #14954
Workflow file for this run
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name: <Web> npm test | |
on: [push, pull_request] | |
# github.head_ref is only defined on pull_request events | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.actor }}-${{ github.head_ref || github.run_id }} | |
cancel-in-progress: true | |
jobs: | |
npm_test: | |
if: | |
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration')) | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- uses: actions/setup-node@v2 | |
with: | |
node-version: '14.19' | |
- name: install gulp | |
run: | | |
npm install -g gulp | |
- name: Download external | |
run: | | |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js` | |
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external | |
- name: npm install | |
run: | | |
npm install | |
- name: build-debug-infos | |
run: | | |
gulp build-debug-infos | |
- name: run test | |
run: | | |
export NODE_OPTIONS="--max-old-space-size=8192" | |
npm test |