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Fix the memory leak caused by excessive simultaneous playback of sound effects on the mini game platform. #15538

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18 changes: 12 additions & 6 deletions pal/audio/minigame/player-minigame.ts
Original file line number Diff line number Diff line change
Expand Up @@ -56,13 +56,18 @@ export class OneShotAudioMinigame {
nativeAudio.onPlay(() => {
this._onPlayCb?.();
});
nativeAudio.onEnded(() => {
this._onEndCb?.();
nativeAudio.destroy();
// NOTE: Type 'null' is not assignable to type 'InnerAudioContext'.
this._innerAudioContext = null as any;
});
const endCallback = () => {
if (this._innerAudioContext) {
this._onEndCb?.();
nativeAudio.destroy();
// NOTE: Type 'null' is not assignable to type 'InnerAudioContext'.
this._innerAudioContext = null as any;
}
};
nativeAudio.onEnded(endCallback);
nativeAudio.onStop(endCallback);//OneShotAudio can not be reused.
}

public play (): void {
this._innerAudioContext.play();
}
Expand Down Expand Up @@ -240,6 +245,7 @@ export class AudioPlayerMinigame implements OperationQueueable {
function fail (err) {
clearEvent();
clearTimeout(timer);
// eslint-disable-next-line no-console
console.error('failed to load innerAudioContext');
reject(new Error(err));
}
Expand Down